Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

NetEase Games reveals details for Nostos and SpatialOS integration

22 August 2018

NetEase, Inc. reveals details about Nostos, the company’s first open-world multiplayer VR game, and the integration of SpatialOS technology

Introducing the Platform SDK and the deployment and snapshot APIs

21 August 2018

Improbable announces the availability of the first iteration of the Platform SDK, with the first two APIs for interfacing with the deployment service and snapshot service respectively.

Introducing the upgraded Runtime: the new heart of SpatialOS

9 August 2018

Today, we’re incredibly excited to introduce the new SpatialOS Runtime; this upgrade marks a significant milestone for the SpatialOS platform as a whole.

The SpatialOS Unreal GDK pre-alpha: go beyond Unreal

31 July 2018

Improbable releases a pre-alpha version of SpatialOS GDK for Unreal

Improbable announces investment from Chinese games giant NetEase; NetEase to make games using Improbable’s SpatialOS tech

26 July 2018

Improbable announces investment from Chinese games giant NetEase; NetEase to make games using Improbable’s SpatialOS tech

Why work in production at Improbable?

23 July 2018

Zara Yaqoob was previously a Business Associate at Google and has worked as an Advocate for women in tech and entrepreneurship.

Thinking spatially: inventory systems

20 July 2018

We explore the history of inventory systems, how to design them, and how SpatialOS revolutionises even this smallest design element.

Spilt Milk on: maps, territories and waypoints in Lazarus

21 June 2018

Spilt Milk’s Creative Director, Andrew Smith, explores developing maps, territories and waypoints in Lazarus on SpatialOS

The SpatialOS Unity GDK: ECS-powered multiplayer

19 June 2018

The SpatialOS GDK for Unity and FPS Starter Project have now launched and can be downloaded today.

The SpatialOS Unreal GDK: a deeper look

15 June 2018

In this blog we delve deeper into why we chose to change our focus from SDKs to GDKs, as well as a brief overview of how it works, our goals going forward and an update on our progress.