The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
NetEase, Inc. reveals details about Nostos, the company’s first open-world multiplayer VR game, and the integration of SpatialOS technology
Improbable announces the availability of the first iteration of the Platform SDK, with the first two APIs for interfacing with the deployment service and snapshot service respectively.
Today, we’re incredibly excited to introduce the new SpatialOS Runtime; this upgrade marks a significant milestone for the SpatialOS platform as a whole.
Improbable releases a pre-alpha version of SpatialOS GDK for Unreal
Improbable announces investment from Chinese games giant NetEase; NetEase to make games using Improbable’s SpatialOS tech
Zara Yaqoob was previously a Business Associate at Google and has worked as an Advocate for women in tech and entrepreneurship.
We explore the history of inventory systems, how to design them, and how SpatialOS revolutionises even this smallest design element.
Spilt Milk’s Creative Director, Andrew Smith, explores developing maps, territories and waypoints in Lazarus on SpatialOS
The SpatialOS GDK for Unity and FPS Starter Project have now launched and can be downloaded today.
In this blog we delve deeper into why we chose to change our focus from SDKs to GDKs, as well as a brief overview of how it works, our goals going forward and an update on our progress.