The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Improbable announces prioritising exposing all the services that SpatialOS provides, locally and in the cloud, through a public Platform API.
The biggest Battle Royale game needs the biggest design ideas too.
Improbable's Fabian Reinartz and Bartek Plotka discuss using the Prometheus monitoring system to manage a highly dynamic cloud infrastructure at a global scale.
At Improbable we’re introducing new solutions that make creating SpatialOS games with Unity and Unreal easier, while ensuring that developers don’t have to reinvent functionality that’s already in these engines.
Keeley Erhardt previously worked as a Graduate Research Assistant at MIT, and is now a Software Engineer on SpatialOS, here she discusses breaking into Improbable's Vault
SURVIVAL is our latest technology demo. It’s a unique proof of concept of what a third-person, massively multiplayer, survival-action game looks like when powered by SpatialOS.
Improbable and Midwinter Entertainment are working closely on 'Scavengers', a SpatialOS-powered MMO from the Creative Director of Halo 5.
Improbable announce line-up of special guests for our talks a this year’s Game Developer Conference (GDC).
Midwinter Entertainment announces funding and technology partnership with Improbable and unveils flagship title, Scavengers
Improbable has partnered with Darewise Entertainment to explore possibilities for development on Improbable’s SpatialOS platform