Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Enabling user-created tools, workflows, and services through our API-first approach.

12 June 2018

Improbable announces prioritising exposing all the services that SpatialOS provides, locally and in the cloud, through a public Platform API.

Everything you need to know: Mavericks by Automaton (Updated).

7 June 2018

The biggest Battle Royale game needs the biggest design ideas too.

Introducing Thanos: Prometheus at scale

18 May 2018

Improbable's Fabian Reinartz and Bartek Plotka discuss using the Prometheus monitoring system to manage a highly dynamic cloud infrastructure at a global scale.

Introducing Game Development Kits and Improbable’s open ecosystem

10 May 2018

At Improbable we’re introducing new solutions that make creating SpatialOS games with Unity and Unreal easier, while ensuring that developers don’t have to reinvent functionality that’s already in these engines.

Breaking into our own Vault of Secrets

20 April 2018

Keeley Erhardt previously worked as a Graduate Research Assistant at MIT, and is now a Software Engineer on SpatialOS, here she discusses breaking into Improbable's Vault

Introducing SURVIVAL, our latest tech demo.

26 March 2018

SURVIVAL is our latest technology demo. It’s a unique proof of concept of what a third-person, massively multiplayer, survival-action game looks like when powered by SpatialOS.

Everything you need to know: Scavengers by Midwinter Entertainment

21 March 2018

Improbable and Midwinter Entertainment are working closely on 'Scavengers', a SpatialOS-powered MMO from the Creative Director of Halo 5.

Revealing our GDC special guests: Brendan Greene, Josh Holmes, Randy Smith and more

15 March 2018

Improbable announce line-up of special guests for our talks a this year’s Game Developer Conference (GDC).

Midwinter Entertainment announces funding and technology partnership with Improbable and unveils flagship title, Scavengers

13 March 2018

Midwinter Entertainment announces funding and technology partnership with Improbable and unveils flagship title, Scavengers

Improbable announces exploratory technology partnership with Darewise Entertainment

22 February 2018

Improbable has partnered with Darewise Entertainment to explore possibilities for development on Improbable’s SpatialOS platform