The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

PlayRaven announces technology partnership to explore the benefits of mobile development with SpatialOS

7 December 2017

Improbable welcomes PlayRaven onto SpatialOS, coinciding with the start of development on a new game project, codenamed Project Metro, which will explore applications of SpatialOS to mobile game development.

Design toolkit: 5 core elements from survival games

21 November 2017

We take a look at the core gameplay elements and mechanics that Survival Games need to succeed.

Thinking spatially: persistent worlds

17 November 2017

Designing games for SpatialOS requires new ways of thinking. Here we explore the challenges of creating truly-persistent games.

Worldbuilding: what can map design tell us about game design?

10 November 2017

Improbable’s Ollie Balaam looks at cartography in games from Far Cry to Worlds Adrift.

Everybody dies: a history of Survival MMOs

2 November 2017

(Updated) Exploring the surprisingly-long lifespan and history of survival games and MMOs.

Avalon by Lil Sumn Games

31 October 2017

A 2D multiplayer world of unparalleled sophistication and geopolitical ambition.

Improbable Graduate Game Jam 2017

27 October 2017

Alastair Glennie started as an intern at Improbable, before being recruited as an Engineer. Here he recaps a recent event for new graduate hires that he helped to run.

The SpatialOS integration with Unreal Engine is now in Open Beta

25 October 2017

Improbable announces that our Unreal Engine SDK has reached another milestone – Open Beta. That means that our engineers consider the Unreal integration with SpatialOS stable.

Improbable announces that the SpatialOS Unreal Engine integration is now in Open Beta

17 October 2017

Improbable’s Unreal SDK Open Beta is available today for Windows-based development.

Opinion: Improbable’s new virtual worlds will need new social boundaries to thrive.

10 October 2017

Richard J. Dent asks: what are the right social boundaries for massive online social worlds and what are the appropriate rules?