The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
(Updated) Exploring the surprisingly-long lifespan and history of survival games and MMOs.
A 2D multiplayer world of unparalleled sophistication and geopolitical ambition.
Alastair Glennie started as an intern at Improbable, before being recruited as an Engineer. Here he recaps a recent event for new graduate hires that he helped to run.
Improbable announces that our Unreal Engine SDK has reached another milestone – Open Beta. That means that our engineers consider the Unreal integration with SpatialOS stable.
Improbable’s Unreal SDK Open Beta is available today for Windows-based development.
Richard J. Dent asks: what are the right social boundaries for massive online social worlds and what are the appropriate rules?
Improbable releases SpatialOS update 12.0, bringing both general changes and new features to our game engine SDKs, let’s take a quick look at a few of the key areas.
Automaton and Improbable partner to bring SpatialOS technology to new multiplayer survival game following $10m investment from Cambridge Ventures.
Improbable is excited to welcome Automaton Games onto our SpatialOS platform, alongside the news that they will be developing a revolutionary massively multiplayer survival game with our tech and CryEngine.
Improbable CEO and cofounder Herman Narula will be on stage at Disrupt San Francisco on Monday 18th September