We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
PlayRaven announces technology partnership to explore the benefits of mobile development with SpatialOS
Improbable welcomes PlayRaven onto SpatialOS, coinciding with the start of development on a new game project, codenamed Project Metro, which will explore applications of SpatialOS to mobile game development.
We take a look at the core gameplay elements and mechanics that Survival Games need to succeed.
Designing games for SpatialOS requires new ways of thinking. Here we explore the challenges of creating truly-persistent games.
Improbable’s Ollie Balaam looks at cartography in games from Far Cry to Worlds Adrift.
(Updated) Exploring the surprisingly-long lifespan and history of survival games and MMOs.
A 2D multiplayer world of unparalleled sophistication and geopolitical ambition.
Alastair Glennie started as an intern at Improbable, before being recruited as an Engineer. Here he recaps a recent event for new graduate hires that he helped to run.
Improbable announces that our Unreal Engine SDK has reached another milestone – Open Beta. That means that our engineers consider the Unreal integration with SpatialOS stable.
Improbable’s Unreal SDK Open Beta is available today for Windows-based development.
Richard J. Dent asks: what are the right social boundaries for massive online social worlds and what are the appropriate rules?