Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

The Virtual Reality of Virtual Worlds

9 June 2017

For us, virtual reality technology is an interface - a doorway into virtual worlds. We provide the platform that developers build those worlds on.

SpatialOS 10.4.0 released

8 June 2017

The latest version of SpatialOS is available now, bringing various features and fixes. The update revamps command status codes and improves the SDK’s Unity integration.

New on SpatialOS: Fractured by Dynamight

7 June 2017

Dynamight Studios has revealed that its new sandbox MMORPG, Fractured, is being built with SpatialOS, which will allow the team to provide the game with massive scale, interaction and environment.

Klang Games on: designing the politics of virtual worlds

1 June 2017

Berlin-based studio Klang Games discusses designing the politics of Seed's virtual world with Professor Lawrence Lessig

Worlds Adrift enters closed beta and announces Founder’s Packs

25 May 2017

Bossa Studios has announced that the SpatialOS-powered MMO Worlds Adrift is now in a closed beta phase.

Worlds Adrift by Bossa Studios

19 May 2017

An emergent sandbox MMO of unprecedented scale and persistence.

Jagex and Improbable partner to bring SpatialOS technology to future development projects

17 May 2017

Jagex, the creators of RuneScape, will deploy SpatialOS in the development of new projects.

Spilt Milk on: the secrets of SpatialOS audio design

16 May 2017

Andy Grier and Tom Johnson from Spilt Milk Studios discuss creating the audio for Lazarus' persistent universe.

Our CEO Herman Narula on our Series B funding

11 May 2017

Improbable announces $502m Series B funding round, led by SoftBank