The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
“Is Improbable a VR company?” is a question that has been asked quite a few times. The answer is both yes and no.
The team at toxicbrain is working on a post-alien invasion, survival FPS in Unity Engine with SpatialOS.
DUSK takes the form of a multiplayer, survival-horror game set on a desolate, science-fiction planet and was made by breakout teams of SpatialOS designers and engineers.
At GDC 2017, Improbable co-founders Herman Narula and Rob Whitehead took to the podium to give a quick historical and technical overview of SpatialOS, as well as a live demo.
We recently took our SpatialOS distributed computing platform to Google Cloud Next ‘17 in San Francisco, California.
Improbable takes SpatialOS to the Games Developer Conference 2017
CEO Herman Narula gives keynote speech at Google Cloud Next ‘17 in San Francisco, California
Worlds Adrift by Bossa Studios is a SpatialOS-built, persistent, sandbox MMO set in a world of skyships and floating islands, moves closer towards the next critical stage of its development.
Current SpatialOS developers and studio representatives take to the GDC podium to talk about how SpatialOS allows their development teams to design and create diverse, exciting games.
Watch the trailer for Entrada Interactive’s Rebel Horizons; an open universe science fiction combat game currently in development on SpatialOS in the Unreal Engine.