Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

VIDEO: SpatialOS panel talk featuring games industry legends

14 March 2017

At this year’s GDC 2017 we hosted a SpatialOS panel talk called Ready Player Everyone: Worlds, World Building and the Future of Online Games with some very special guests...

Improbable appoints Rob Miller as CLO, Michael Bannon as CFO

10 March 2017

Improbable hires Rob Miller as its first Chief Legal Officer and Michael Bannon as its first Chief Financial Officer.

Spilt Milk on: Designing mechanics in a system that lacks constraints.

10 March 2017

Andrew Smith, Creative Director of Spilt Milk Studios, discusses working with Improbable’s SpatialOS to create Lazarus, a top-down multiplayer shooter set in a universe

Improbable @ Google Cloud Next ‘17

7 March 2017

Improbable will be heading to this year’s Google Cloud Next ’17

Catch us this week @ Google Cloud Next ‘17

7 March 2017

Improbable will be heading to this year’s Google Cloud Next '17 at the Moscone Center in San Francisco, California from March 8 - 10.

SpatialOS Open Beta + Experimental Unreal Integration: available now

2 March 2017

SpatialOS Open Beta for games has launches today; this new phase importantly brings the first iteration of the SpatialOS and Unreal Engine 4 (UE4) integration.

Seed by Klang Games

28 February 2017

Grow the emotional and physical lives of unique, always-online characters on a planet of totally player-run communities.

Vanishing Stars by NINPO

28 February 2017

Ninpo’s unusual title is a brave amalgam of tower defence, MMOG and galaxy exploration, with battles fought planet by planet.

Improbable announces SpatialOS Open Beta, Unreal Engine integration, and launches SpatialOS Games Innovation Program

27 February 2017

Improbable announces SpatialOS Open Beta, Unreal Engine integration, and launches SpatialOS Games Innovation Program

We have some BIG announcements at GDC 2017

27 February 2017

Improbable announces updates to the SpatialOS platform, including demonstrations of the Unreal Engine integration in action, at the Games Developer Conference 2017 (GDC17) in San Francisco.