The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Two breakout teams of SpatialOS engineers & designers have embarked on an important technical quest.
Improbable CTO, Rob Whitehead, joins Google Cloud Podcast to discuss strategic partnership with Google Cloud Platform (GCP) and what this means for game developers who wish to start developing on SpatialOS.
Cartel is a ground-up city-building simulation game being built on SpatialOS by developer Bold Conjectures.
Rex Crowle, Lead Creator at Media Molecule, and a panel of SpatialOS experts had a great time playing and judging all of the submissions to the SpatialOS Game 2017.
Krillbite Studio explores building an MMO in just seven days on SpatialOS, during the Norwegian Gameplay Championship.
This year Improbable and the SpatialOS team will be exhibiting at GDC 2017 San Francisco, California.
Spilt Milk Studios are currently working with Improbable’s SpatialOS to create Lazarus, a top-down multiplayer shooter set in a universe that can be developed, built up a
This year Improbable and the SpatialOS team will be exhibiting at GDC 2017 (27 Feb - 3 March) at the Moscone Center in San Francisco, California.
What to expect from the SpatialOS Game Jam, 10th - 12th February 2017; fantastic prizes and categories that you’ll be competing over for the duration of the event.
Spilt Milk Studios is the creator of Lazarus, a top-down, multiplayer, arcade shooter set in a persistent sci-fi universe that resets every week. The game is powered by SpatialOS.