Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Creating a playable demo of the SpatialOS Unreal Integration

24 February 2017

Two breakout teams of SpatialOS engineers & designers have embarked on an important technical quest.

Improbable’s Rob Whitehead talks SpatialOS on the Google Cloud Podcast

21 February 2017

Improbable CTO, Rob Whitehead, joins Google Cloud Podcast to discuss strategic partnership with Google Cloud Platform (GCP) and what this means for game developers who wish to start developing on SpatialOS.

Bold Conjectures on: Doing away with global game managers in Cartel

15 February 2017

Cartel is a ground-up city-building simulation game being built on SpatialOS by developer Bold Conjectures.

The SpatialOS Game Jam 2017: Winners Announcement

14 February 2017

Rex Crowle, Lead Creator at Media Molecule, and a panel of SpatialOS experts had a great time playing and judging all of the submissions to the SpatialOS Game 2017.

Krillbite on: Making an MMO in seven days using SpatialOS

3 February 2017

Krillbite Studio explores building an MMO in just seven days on SpatialOS, during the Norwegian Gameplay Championship.

Improbable is taking SpatialOS to GDC 2017

31 January 2017

This year Improbable and the SpatialOS team will be exhibiting at GDC 2017 San Francisco, California.

Spilt Milk on: Managing data effectively with SpatialOS in Lazarus

30 January 2017

Spilt Milk Studios are currently working with Improbable’s SpatialOS to create Lazarus, a top-down multiplayer shooter set in a universe that can be developed, built up a

Improbable at GDC 2017

26 January 2017

This year Improbable and the SpatialOS team will be exhibiting at GDC 2017 (27 Feb - 3 March) at the Moscone Center in San Francisco, California.

The SpatialOS Game Jam: the prizes, categories and rules

25 January 2017

What to expect from the SpatialOS Game Jam, 10th - 12th February 2017; fantastic prizes and categories that you’ll be competing over for the duration of the event.

Join the first Lazarus live stream: 28 February, 2017

24 January 2017

Spilt Milk Studios is the creator of Lazarus, a top-down, multiplayer, arcade shooter set in a persistent sci-fi universe that resets every week. The game is powered by SpatialOS.