We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Multiplayer development is a complex and expensive business. In this presentation, delivered at Devcom in August, Manuel Karg explores how developers can embrace technological innovation to minimise the Total Cost of Ownership.
We’re always looking for talented engineers to join our Partner Engineering team. To find out what they do, why they do it, and why Improbable has just won a gamesindustry.biz Best Places to Work award, read on.
CEO & Founder of zeuz, Manuel Karg, digs deep into operational costs to discus how best to mitigate risk and prepare your game for success.
We caught up with David Ryšánek, one of the creators of Confer-O-Matic, a platform for massive events in an open 3D world.
Improbable secures pathfinder technology demonstrator contract with British Army. Read more about it here.
We’re delighted to welcome Chris Enock to the Improbable family. Chris has joined Improbable as Head of Publishing, and will be responsible for ensuring that the games made by Improbable’s internal studios reach their audience: gamers looking for exciting and engaging online multiplayer experiences.
SpatialOS for Unreal 2020.2: playtest-ready AI Offload, improved pricing & new preview features
We’re very happy that SpatialOS has launched for developers in China, with an update on our strategic partnership with Tencent Cloud
We’re delighted to welcome Aaron Kornblum as our new General Counsel
In the interests of transparency and best practice, and our commitment to diversity, we are sharing our gender pay gap and other relevant information for 2019 & 2020