We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We’re delighted to welcome Chris Enock to the Improbable family. Chris has joined Improbable as Head of Publishing, and will be responsible for ensuring that the games made by Improbable’s internal studios reach their audience: gamers looking for exciting and engaging online multiplayer experiences.
SpatialOS for Unreal 2020.2: playtest-ready AI Offload, improved pricing & new preview features
We’re very happy that SpatialOS has launched for developers in China, with an update on our strategic partnership with Tencent Cloud
We’re delighted to welcome Aaron Kornblum as our new General Counsel
In the interests of transparency and best practice, and our commitment to diversity, we are sharing our gender pay gap and other relevant information for 2019 & 2020
Improbable is taking active measures to ensure the safety of its people and the good running of its services during the period of uncertainty relating to coronavirus.
A team’s journey to effect a company-wide set of changes to make continuous integration (CI) not just better but great.
Since Improbable will not be able to attend GDC in March due to its postponement, this is an update on our games tech and game studios.
Dan Odell has joined Improbable as Chief Financial Officer