Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Improbable is heading to San Francisco- to open a new office

23 January 2017

We’re pleased to announce that in the near future we’ll be expanding our operations with the opening of our first US operation in downtown San Francisco.

Improbable is co-hosting Hack Cambridge 2017

20 January 2017

Improbable is pleased to announce that it will host the second ever Hack Cambridge hackathon on the weekend of the 28th and 29th January 2017.

Announcing our plans for Unreal Engine and SpatialOS

20 January 2017

Over the coming year Unreal Engine 4 will become a first-class integration for SpatialOS, for use both as a client and as a server-side worker.

Register for the SpatialOS Game Jam : 10th-12th February, 2017

12 January 2017

Improbable will be hosting a SpatialOS game jam from Friday 10th February at 18:00 GMT until Sunday 12th February 2017 at 18:00 GMT.

Cool innovations that are already happening in SpatialOS

23 December 2016

SpatialOS was designed to enable game developers to go beyond the limits of conventional game engines and create new experiences, here are some interesting new gameplay possibilities that developers are already exploring with SpatialOS.

Worlds Adrift “Remnants” Trailer and what it shows about SpatialOS

22 December 2016

Check out the latest trailer for Worlds Adrift, a game Bossa Studios is building on SpatialOS.

Bold Conjectures on: The benefits of porting a UNET game to SpatialOS

16 December 2016

Zach Caceres from indie developer team Bold Conjectures takes us through what the benefits of porting a game from Unity’s UNET platform to SpatialOS were for him.

Improbable joins forces with Google to empower developers to build new online gaming experiences

13 December 2016

SpatialOS is available now for game developers to create massive, densely detailed and persistent game worlds running on Google Cloud Platform.

Opening our SpatialOS Alpha, Partnering with Google: Two Big Steps for Improbable

13 December 2016

"We want you to push the boundaries of games. We are here to help you build something transformative" - read Improbable CEO Herman Narula’s blog post

Spilt Milk on: faking AI in SpatialOS

9 December 2016

Andrew Smith, founder of Spilt Milk, takes us through how the game’s AI is coming together, possibly of its own accord…