We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We’re pleased to announce that in the near future we’ll be expanding our operations with the opening of our first US operation in downtown San Francisco.
Improbable is pleased to announce that it will host the second ever Hack Cambridge hackathon on the weekend of the 28th and 29th January 2017.
Over the coming year Unreal Engine 4 will become a first-class integration for SpatialOS, for use both as a client and as a server-side worker.
Improbable will be hosting a SpatialOS game jam from Friday 10th February at 18:00 GMT until Sunday 12th February 2017 at 18:00 GMT.
SpatialOS was designed to enable game developers to go beyond the limits of conventional game engines and create new experiences, here are some interesting new gameplay possibilities that developers are already exploring with SpatialOS.
Check out the latest trailer for Worlds Adrift, a game Bossa Studios is building on SpatialOS.
Zach Caceres from indie developer team Bold Conjectures takes us through what the benefits of porting a game from Unity’s UNET platform to SpatialOS were for him.
SpatialOS is available now for game developers to create massive, densely detailed and persistent game worlds running on Google Cloud Platform.
"We want you to push the boundaries of games. We are here to help you build something transformative" - read Improbable CEO Herman Narula’s blog post
Andrew Smith, founder of Spilt Milk, takes us through how the game’s AI is coming together, possibly of its own accord…