Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Spilt Milk on: Taking your game on the road.

28 November 2016

Spilt Milk Studios CEO Andrew Smith takes us through the joys, anxieties and wifi-related panics of taking Lazarus on the road, to Indiecade Paris.

Spilt Milk on: Redesigning Asteroids for SpatialOS

9 November 2016

Andrew Smith, founder of Spilt Milk, answers some questions about Lazarus and redesigning asteroids for SpatialOS

Next Generation Wildlife Protection at the ZSL Zoohackathon

2 November 2016

Improbable works with the Zoological Society of London to look at new ways of addressing poaching and the trade in endangered species using SpatialOS.

Lazarus by Spilt Milk Studios

28 October 2016

Spilt Milk announce their new SpatialOS MMO at EGX!

Create a custom flocking worker

28 October 2016

We show you how to build a custom SpatialOS worker that provides flocking behaviour for your game.

Spilt Milk on: Introducing Lazarus

28 October 2016

Andrew Smith, founder, of Spilt Milk, answers some questions about Lazarus and developing on SpatialOS

Stories from Worlds Adrift

28 October 2016

These are the real stories of our Improbable engineers' first experiences of Worlds Adrift, as told by the players themselves.

AP3X : Art for a Responsive World

28 October 2016

AP3X is an Arctic FPS being prototyped at Improbable Labs.

Defending telecom networks against the next Pokemon surprise

24 October 2016

Using SpatialOS to simulate huge environments, including mobile networks on an international scale, in order to explore ‘What If’ scenarios such as the recent Pokemon stampede.

Write evolution into your world

24 October 2016

Here in the Improbable Laboratories, we decided to give the evolutionary powers of SpatialOS a test drive with ev0: an artificial life model.