The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Spilt Milk Studios CEO Andrew Smith takes us through the joys, anxieties and wifi-related panics of taking Lazarus on the road, to Indiecade Paris.
Andrew Smith, founder of Spilt Milk, answers some questions about Lazarus and redesigning asteroids for SpatialOS
Improbable works with the Zoological Society of London to look at new ways of addressing poaching and the trade in endangered species using SpatialOS.
We show you how to build a custom SpatialOS worker that provides flocking behaviour for your game.
Andrew Smith, founder, of Spilt Milk, answers some questions about Lazarus and developing on SpatialOS
These are the real stories of our Improbable engineers' first experiences of Worlds Adrift, as told by the players themselves.
AP3X is an Arctic FPS being prototyped at Improbable Labs.
Using SpatialOS to simulate huge environments, including mobile networks on an international scale, in order to explore ‘What If’ scenarios such as the recent Pokemon stampede.
Here in the Improbable Laboratories, we decided to give the evolutionary powers of SpatialOS a test drive with ev0: an artificial life model.