The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Pokemon Go tries to make the childhood dreams of every 90’s kid come true, turning smartphone owners into trainers, and putting Pokemon into the real world.
Build, explore and create memories together in a 10,000 square mile massively scaled open world.
Gabriel Gambetta, Improbable Tech Lead/Manager of the SpatialOS Community Team, explores setting up our AP3X demo.
One of our programmers used Unity and SpatialOS to prototype an online multiplayer game where adventurers fight spiders for control of the world.
A note from the Toxic Justice Squad team in the trenches at the Nordic Game Jam!
Battle monsters that level up, mate, hunt, wander, and are truly alive within the world.
Improbable has open-sourced two projects developed in house and used extensively on a daily basis: FlagZ and Polyglot.
In this post, we want to go into a little detail about some of the projects we love, and some of the changes we’ve contributed to those projects.
Our experiences during the game jam. TL;DR: It was a ton of fun!