Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Pokemon Go: From augmented reality to reality

21 July 2016

Pokemon Go tries to make the childhood dreams of every 90’s kid come true, turning smartphone owners into trainers, and putting Pokemon into the real world.

MetaWorld by HelloVR

20 July 2016

Build, explore and create memories together in a 10,000 square mile massively scaled open world.

Improbable on: setting up our AP3X demo

7 July 2016

Gabriel Gambetta, Improbable Tech Lead/Manager of the SpatialOS Community Team, explores setting up our AP3X demo.

Unity and SpatialOS and Spiders

26 June 2016

One of our programmers used Unity and SpatialOS to prototype an online multiplayer game where adventurers fight spiders for control of the world.

WorldApps and Deadly Toxic Waste

18 May 2016

A note from the Toxic Justice Squad team in the trenches at the Nordic Game Jam!

Forsaken Legends by Holy Fire Games

11 May 2016

Battle monsters that level up, mate, hunt, wander, and are truly alive within the world.

Open source at Improbable- FlagZ and Polyglot

9 May 2016

Improbable has open-sourced two projects developed in house and used extensively on a daily basis: FlagZ and Polyglot.

Open source at Improbable

7 May 2016

In this post, we want to go into a little detail about some of the projects we love, and some of the changes we’ve contributed to those projects.

Prepare for entropy

26 April 2016

Game logic to protect you from total destruction.

Nordic Game Jam 10th Anniversary Recap

20 April 2016

Our experiences during the game jam. TL;DR: It was a ton of fun!