We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
These are the real stories of our Improbable engineers' first experiences of Worlds Adrift, as told by the players themselves.
AP3X is an Arctic FPS being prototyped at Improbable Labs.
Using SpatialOS to simulate huge environments, including mobile networks on an international scale, in order to explore ‘What If’ scenarios such as the recent Pokemon stampede.
Here in the Improbable Laboratories, we decided to give the evolutionary powers of SpatialOS a test drive with ev0: an artificial life model.
Pokemon Go tries to make the childhood dreams of every 90’s kid come true, turning smartphone owners into trainers, and putting Pokemon into the real world.
Build, explore and create memories together in a 10,000 square mile massively scaled open world.
Gabriel Gambetta, Improbable Tech Lead/Manager of the SpatialOS Community Team, explores setting up our AP3X demo.
One of our programmers used Unity and SpatialOS to prototype an online multiplayer game where adventurers fight spiders for control of the world.
A note from the Toxic Justice Squad team in the trenches at the Nordic Game Jam!
Battle monsters that level up, mate, hunt, wander, and are truly alive within the world.