The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Stories from Worlds Adrift

28 October 2016

These are the real stories of our Improbable engineers' first experiences of Worlds Adrift, as told by the players themselves.

AP3X : Art for a Responsive World

28 October 2016

AP3X is an Arctic FPS being prototyped at Improbable Labs.

Defending telecom networks against the next Pokemon surprise

24 October 2016

Using SpatialOS to simulate huge environments, including mobile networks on an international scale, in order to explore ‘What If’ scenarios such as the recent Pokemon stampede.

Write evolution into your world

24 October 2016

Here in the Improbable Laboratories, we decided to give the evolutionary powers of SpatialOS a test drive with ev0: an artificial life model.

Pokemon Go: From augmented reality to reality

21 July 2016

Pokemon Go tries to make the childhood dreams of every 90’s kid come true, turning smartphone owners into trainers, and putting Pokemon into the real world.

MetaWorld by HelloVR

20 July 2016

Build, explore and create memories together in a 10,000 square mile massively scaled open world.

Improbable on: setting up our AP3X demo

7 July 2016

Gabriel Gambetta, Improbable Tech Lead/Manager of the SpatialOS Community Team, explores setting up our AP3X demo.

Unity and SpatialOS and Spiders

26 June 2016

One of our programmers used Unity and SpatialOS to prototype an online multiplayer game where adventurers fight spiders for control of the world.

WorldApps and Deadly Toxic Waste

18 May 2016

A note from the Toxic Justice Squad team in the trenches at the Nordic Game Jam!

Forsaken Legends by Holy Fire Games

11 May 2016

Battle monsters that level up, mate, hunt, wander, and are truly alive within the world.