The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Exploring how SpatialOS can be used to build a realistic simulation of the internet in order to identify weak spots, and figure out how to protect it.
The challenges of the cities of the future.
Could SpatialOS enable the OASIS from the novel Ready Player One, not only as a simulation of a realistic, living world, but as a playground where any user’s dreams can come to life?
Making distributed systems is hard. At Improbable, we like it when our system works, and it makes us sad when it breaks.
Travel to exotic and undiscovered worlds throughout the galaxy.
Worlds Adrift: five developers building the most improbable MMO sandbox adventure.
Exploring the creation of a large-scale, real-time digital replica of a city on SpatialOS, in order to maximise the efficiency of a fleet of autonomous vehicles.
A simulation of just over 1 million entities distributed dynamically over 40 – 50 separate physics engines, represented by the different colours on SpatialOS.
Today, we are excited to announce our investment from, and partnership with, Andreessen Horowitz.