We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Improbable is taking active measures to ensure the safety of its people and the good running of its services during the period of uncertainty relating to coronavirus.
A team’s journey to effect a company-wide set of changes to make continuous integration (CI) not just better but great.
Since Improbable will not be able to attend GDC in March due to its postponement, this is an update on our games tech and game studios.
Dan Odell has joined Improbable as Chief Financial Officer
zeuz, a managed hosting service used by the makers of hit online games SCUM and Conan Exiles, joins Improbable’s leading-edge suite of multiplayer services for developers
SpatialOS enables developers to alter their game design easily, before and after launch.
Google Cloud supports Improbable and the SpatialOS multiplayer platform.
Wizard’s Wrath is a SpatialOS fantasy game where FPS meets RTS in a massively multiplayer living world.
Improbable is partnering with Tencent Cloud to help bring the next generation of multiplayer game development and launching a new Developer Program for the Chinese market