The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
zeuz, a managed hosting service used by the makers of hit online games SCUM and Conan Exiles, joins Improbable’s leading-edge suite of multiplayer services for developers
SpatialOS enables developers to alter their game design easily, before and after launch.
Google Cloud supports Improbable and the SpatialOS multiplayer platform.
Wizard’s Wrath is a SpatialOS fantasy game where FPS meets RTS in a massively multiplayer living world.
Improbable is partnering with Tencent Cloud to help bring the next generation of multiplayer game development and launching a new Developer Program for the Chinese market
Why Fight is a cross-platform massively multiplayer combat game. We caught up with the developers, Build on Barren, to find out more about it.
In April of this year, our CEO Herman Narula was asked to present a TED talk, discussing virtual worlds and the transformative power of video games.
In our latest Livestream, our online services team talked about the major challenges to launching an online game and how SpatialOS works to mitigate them.
UK-based networking experts will continue to work with studios building and optimising multiplayer games
Aaryn Flynn and the team from Improbable Edmonton take us through how SpatialOS-enabled rapid iteration has helped speed up their development.