Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Improbable announces acquisition of German managed hosting company zeuz

5 February 2020

zeuz, a managed hosting service used by the makers of hit online games SCUM and Conan Exiles, joins Improbable’s leading-edge suite of multiplayer services for developers

Keeping your multiplayer game design flexible

17 December 2019

SpatialOS enables developers to alter their game design easily, before and after launch.

Improbable expands existing partnership with Google Cloud

21 November 2019

Google Cloud supports Improbable and the SpatialOS multiplayer platform.

Community spotlight: Wizard's Wrath by DragonfiAR

20 November 2019

Wizard’s Wrath is a SpatialOS fantasy game where FPS meets RTS in a massively multiplayer living world.

Announcing our partnership in China with Tencent Cloud

4 November 2019

Improbable is partnering with Tencent Cloud to help bring the next generation of multiplayer game development and launching a new Developer Program for the Chinese market

Community spotlight: Why Fight by Build on Barren

17 October 2019

Why Fight is a cross-platform massively multiplayer combat game. We caught up with the developers, Build on Barren, to find out more about it.

Herman Narula TED Talk: Virtual worlds and the future of gaming

8 October 2019

In April of this year, our CEO Herman Narula was asked to present a TED talk, discussing virtual worlds and the transformative power of video games.

Get started livestreams: how SpatialOS helps you launch online games easily, safely and successfully.

7 October 2019

In our latest Livestream, our online services team talked about the major challenges to launching an online game and how SpatialOS works to mitigate them.

Improbable acquires online development experts The Multiplayer Guys

26 September 2019

UK-based networking experts will continue to work with studios building and optimising multiplayer games

Get started livestreams: four ways to iterate online games quickly, with Improbable Edmonton

23 September 2019

Aaryn Flynn and the team from Improbable Edmonton take us through how SpatialOS-enabled rapid iteration has helped speed up their development.