Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Community spotlight: Antares Open World by Jan Ohlmann

17 September 2019

Antares Open World is so ambitious as to defy easy description. We caught up with its solo developer, Jan Ohlmann, to find out what exactly the game is.

Improbable acquires US-based games studio Midwinter Entertainment

12 September 2019

Seattle-area studio fronted by former 343 Industries leadership to join Improbable’s worldwide internal development studios making groundbreaking online games

Flexible design and offloading with Midwinter Entertainment

3 September 2019

In our latest Livestream, we talked with Peter Burzynski of Midwinter about flexible design and offloading - watch it here.

Get started livestreams: Unreal 2019.1 overview.

30 August 2019

Did you miss our first Livestream? Don’t worry - the recording is now available on our YouTube channel.

Improbable is donating Thanos to the Cloud Native Computing Foundation.

9 August 2019

Our massive-scale monitoring tool Thanos is moving to the Cloud Native Computing Foundation (CNCF). Read on to see why Improbable is donating it.

Community spotlight: Zenith by Ramen VR

7 August 2019

Zenith is a VR MMORPG set in a fantasy, cyberpunk world and built on SpatialOS and Unity. Developers, Andy and Lauren from Ramen VR tell us more.

SpatialOS for Unreal 2019.1 release

31 July 2019

Introducing 2019.1 - a significant step forward for SpatialOS for Unreal.

Community spotlight: Neon Exile by Mythical City

17 July 2019

Neon Exile is a persistent VR MMO set in an open world. We caught up with the creators, Mythical City, to find out more.

Why did we rebuild the SpatialOS Runtime?

16 July 2019

The SpatialOS Runtime mediates an online game’s various servers, clients and engine instances. Earlier this year, we rebuilt it completely.

Delivery at Improbable

9 July 2019

Improbable’s delivery management team is responsible for ensuring our product has regular, timely releases. Martin Petherick talks us through what that involves.