The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Godot, SpatialOS and engine integration

15 March 2019

If you’ve ever wanted to integrate SpatialOS with an engine other than Unity or Unreal, then our developer Charlie Micou has an experimental Godot integration and can tel

Improbable announces first internal studios in Edmonton and London

8 March 2019

Former BioWare General Manager Aaryn Flynn is leading development in Edmonton, with a new London studio fronted by former DICE producer John Wasilczyk.

SpatialOS now supports Xbox One and PlayStation 4 development

5 March 2019

Improbable’s multiplayer game platform SpatialOS now works with the two leading games consoles.

Introducing KCP: a new low-latency, secure network stack

15 February 2019

Introducing support for KCP, an additional UDP-based network stack, in the SpatialOS 13.6 release. KCP provides a low-latency, secure network connection designed specifically for unreliable network conditions.

Improbable at Hack Cambridge 4D 2019

13 February 2019

Improbable once again attended the University of Cambridge’s annual hackathon in 2019. We set a challenge to use a probabilistic programming language to write an AI for a game.

6 tips for getting started with the SpatialOS GDK for Unity

11 February 2019

Ready to get started with SpatialOS for Unity? Here are six tips to help you get your project off the ground.

Former DreamWorks Animation, EA Mobile CTO Lincoln Wallen Joins Improbable as Chief Technology Officer

11 February 2019

New CTO brings extensive technology experience to Improbable. Founding CTO Rob Whitehead to focus on developing Improbable's technology as Chief Product Officer.

Looking back at Improbable’s 2018

31 January 2019

2018 was an exciting year for us at Improbable. Over the past twelve months, we have announced several partnerships, revealed multiple upgrades to SpatialOS, and welcomed new engineering creations into the fold.

Announcement: all SpatialOS projects will now use the new Runtime

30 January 2019

We’ve fully released the new version of the Runtime and rolled it out across all projects.

Improbable, Crytek and AAA Ccollaboration

23 January 2019

Were excited to announce details of a new partnership - and a AAA game collaboration - with Crytek, the makers of CRYENGINE.