Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

6 tips for getting started with the SpatialOS GDK for Unity

11 February 2019

Ready to get started with SpatialOS for Unity? Here are six tips to help you get your project off the ground.

Former DreamWorks Animation, EA Mobile CTO Lincoln Wallen Joins Improbable as Chief Technology Officer

11 February 2019

New CTO brings extensive technology experience to Improbable. Founding CTO Rob Whitehead to focus on developing Improbable's technology as Chief Product Officer.

Looking back at Improbable’s 2018

31 January 2019

2018 was an exciting year for us at Improbable. Over the past twelve months, we have announced several partnerships, revealed multiple upgrades to SpatialOS, and welcomed new engineering creations into the fold.

Announcement: all SpatialOS projects will now use the new Runtime

30 January 2019

We’ve fully released the new version of the Runtime and rolled it out across all projects.

Improbable, Crytek and AAA Ccollaboration

23 January 2019

Were excited to announce details of a new partnership - and a AAA game collaboration - with Crytek, the makers of CRYENGINE.

Support for Unity long-term with mobile support soon from SpatialOS

17 January 2019

Following Unity’s commitment to an open platform, we can confirm that work on the SpatialOS GDK for Unity will continue to be a priority.

Thinking spatially: using dynamic interest management to create revolutionary game designs.

17 January 2019

The new version of our SpatialOS Runtime allows developers to have more control over how server load is distributed - here, we explore the huge design ramifications.

How SpatialOS works with game engines

15 January 2019

We explain how SpatialOS works and how developers use game engines with it.

Epic Games and Improbable: Working together for developers

11 January 2019

Epic Games and Improbable jointly reaffirm our commitment to giving game developers the best combination of technology backed by standards that work for everyone.

Improbable: A final statement on SpatialOS and Unity

11 January 2019

Clarification on SpatialOS services, our customers and what happens next.