We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
If you’ve ever wanted to integrate SpatialOS with an engine other than Unity or Unreal, then our developer Charlie Micou has an experimental Godot integration and can tel
Former BioWare General Manager Aaryn Flynn is leading development in Edmonton, with a new London studio fronted by former DICE producer John Wasilczyk.
Improbable’s multiplayer game platform SpatialOS now works with the two leading games consoles.
Introducing support for KCP, an additional UDP-based network stack, in the SpatialOS 13.6 release. KCP provides a low-latency, secure network connection designed specifically for unreliable network conditions.
Improbable once again attended the University of Cambridge’s annual hackathon in 2019. We set a challenge to use a probabilistic programming language to write an AI for a game.
Ready to get started with SpatialOS for Unity? Here are six tips to help you get your project off the ground.
Former DreamWorks Animation, EA Mobile CTO Lincoln Wallen Joins Improbable as Chief Technology Officer
New CTO brings extensive technology experience to Improbable. Founding CTO Rob Whitehead to focus on developing Improbable's technology as Chief Product Officer.
2018 was an exciting year for us at Improbable. Over the past twelve months, we have announced several partnerships, revealed multiple upgrades to SpatialOS, and welcomed new engineering creations into the fold.
We’ve fully released the new version of the Runtime and rolled it out across all projects.
Were excited to announce details of a new partnership - and a AAA game collaboration - with Crytek, the makers of CRYENGINE.