The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Ready to get started with SpatialOS for Unity? Here are six tips to help you get your project off the ground.
New CTO brings extensive technology experience to Improbable. Founding CTO Rob Whitehead to focus on developing Improbable's technology as Chief Product Officer.
2018 was an exciting year for us at Improbable. Over the past twelve months, we have announced several partnerships, revealed multiple upgrades to SpatialOS, and welcomed new engineering creations into the fold.
We’ve fully released the new version of the Runtime and rolled it out across all projects.
Were excited to announce details of a new partnership - and a AAA game collaboration - with Crytek, the makers of CRYENGINE.
Following Unity’s commitment to an open platform, we can confirm that work on the SpatialOS GDK for Unity will continue to be a priority.
The new version of our SpatialOS Runtime allows developers to have more control over how server load is distributed - here, we explore the huge design ramifications.
We explain how SpatialOS works and how developers use game engines with it.
Epic Games and Improbable jointly reaffirm our commitment to giving game developers the best combination of technology backed by standards that work for everyone.
Clarification on SpatialOS services, our customers and what happens next.