Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

An Update on Today's Events

10 January 2019

A message from the Improbable team

Unity’s block of SpatialOS

10 January 2019

Due to a change in Unity’s terms of service, all existing SpatialOS and Unity games are now in breach of Unity’s license terms.

Introducing SpatialOS Platform SDK APIs for player management

19 December 2018

We’re excited to announce the next iteration of the SDK in alpha phase, which gives you the flexible building blocks needed to securely implement player authentication, authorisation and matchmaking for your games.

Meet Peter: The role of a Producer at Improbable

4 December 2018

Peter Cornelius, previously a Game Producer at Paradox Interactive, reveals the ins and outs of his role as a Producer at Improbable.

The new Runtime is here, with a new feature for managing areas of interest

20 November 2018

The latest version of the SpatialOS Runtime enables query-based interest management.

Attending the Grace Hopper Conference as an industry professional: three tips for engaging with the community

19 November 2018

Five of Improbable's team attended the world’s largest gathering of women technologists, Grace Hopper Celebration (GHC) and provide their advice for attending the conference.

Feature Modules in SpatialOS and designing Project Nobody.

14 November 2018

Independent Norwegian developer, Trond Fasteraune, talks about the feature modules he’s been creating for his prototype small-scale MMO on SpatialOS.

How to choose between the ECS and MonoBehaviours workflows

12 November 2018

Ollie Balaam, QA Engineer at Improbable, compares the ECS and MonoBehaviours workflows in the context of the SpatialOS Game Development Kit (GDK) for Unity and what they can do for your game.

How to quickly build a 200-person FPS with Unity and SpatialOS

7 November 2018

Quickly building a scalable multiplayer FPS game with the SpatialOS Game Development Kit for Unity

SpatialOS GDK for Unreal: go beyond a single Unreal Engine server

31 October 2018

Improbable announces GDK is now ready to be used for building projects using Unreal Engine.