We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Due to a change in Unity’s terms of service, all existing SpatialOS and Unity games are now in breach of Unity’s license terms.
We’re excited to announce the next iteration of the SDK in alpha phase, which gives you the flexible building blocks needed to securely implement player authentication, authorisation and matchmaking for your games.
Peter Cornelius, previously a Game Producer at Paradox Interactive, reveals the ins and outs of his role as a Producer at Improbable.
The latest version of the SpatialOS Runtime enables query-based interest management.
Attending the Grace Hopper Conference as an industry professional: three tips for engaging with the community
Five of Improbable's team attended the world’s largest gathering of women technologists, Grace Hopper Celebration (GHC) and provide their advice for attending the conference.
Independent Norwegian developer, Trond Fasteraune, talks about the feature modules he’s been creating for his prototype small-scale MMO on SpatialOS.
Ollie Balaam, QA Engineer at Improbable, compares the ECS and MonoBehaviours workflows in the context of the SpatialOS Game Development Kit (GDK) for Unity and what they can do for your game.
Quickly building a scalable multiplayer FPS game with the SpatialOS Game Development Kit for Unity
Improbable announces GDK is now ready to be used for building projects using Unreal Engine.