Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

A Day in an Improbable Life: Cristian Bodnar, Runtime Engineering Intern

30 October 2018

Cristian Bodnar is a University of Manchester Computer Science graduate, and here he walks us through his day as a Software Engineering intern at Improbable.

A Day in an Improbable Life: Tom Bower, Software Engineering Intern

30 October 2018

A day in an Improbable life: Tom Bower talks about the first four months of his six-month placement as a Software Engineering Intern

Exploring the SpatialOS Games Development Kit for Unity

25 October 2018

Improbable software engineer Paul Balaji worked on the SpatialOS GDK for Unity. He’s recorded a video taking you through the key features of the product and what it’s like to work with.

SpatialOS GDK for Unity launch: build multiplayer games faster

10 October 2018

Improbable announces progression with SpatialOS Game Development Kit (GDK) for Unity - now ready to be used for building projects using Unity Engine

Improbable announces new London headquarters

8 October 2018

Improbable announces that it is moving its UK headquarters to a new office in Spitalfields, to accommodate its growing team

Simple techniques against cheating using SpatialOS

4 October 2018

Norwegian independent developer, Trond Fasteraune, explains how he’s using SpatialOS to prevent cheating on his prototype small-scale MMO.

A Mini-MMO manifesto

26 September 2018

Trond Fasteraun, an independent developer from Norway, explains what he hope to achieve through his experimentation with a prototype small-scale MMO on SpatialOS.

Ask the Unity expert: what is the ECS?

24 September 2018

The SpatialOS Game Development Kit for Unity is built on Unity’s Entity Component System, in this post we explain what ECS is and what it can do for your SpatialOS game.

SpatialOS Runtime update 2: a new load-balancing system

19 September 2018

Following our last blog post announcing the new SpatialOS Runtime, today we are delighted to reveal the next step: the new load-balancing system.

Former BioWare General Manager Aaryn Flynn Joins Improbable as General Manager, North America

19 September 2018

Improbable announces that Aaryn Flynn, former General Manager of BioWare, joins as General Manager of games business in North America