We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Attending the Grace Hopper Conference as an industry professional: three tips for engaging with the community
Five of Improbable's team attended the world’s largest gathering of women technologists, Grace Hopper Celebration (GHC) and provide their advice for attending the conference.
Independent Norwegian developer, Trond Fasteraune, talks about the feature modules he’s been creating for his prototype small-scale MMO on SpatialOS.
Ollie Balaam, QA Engineer at Improbable, compares the ECS and MonoBehaviours workflows in the context of the SpatialOS Game Development Kit (GDK) for Unity and what they can do for your game.
Quickly building a scalable multiplayer FPS game with the SpatialOS Game Development Kit for Unity
Improbable announces GDK is now ready to be used for building projects using Unreal Engine.
Cristian Bodnar is a University of Manchester Computer Science graduate, and here he walks us through his day as a Software Engineering intern at Improbable.
A day in an Improbable life: Tom Bower talks about the first four months of his six-month placement as a Software Engineering Intern
Improbable software engineer Paul Balaji worked on the SpatialOS GDK for Unity. He’s recorded a video taking you through the key features of the product and what it’s like to work with.
Improbable announces progression with SpatialOS Game Development Kit (GDK) for Unity - now ready to be used for building projects using Unity Engine
Improbable announces that it is moving its UK headquarters to a new office in Spitalfields, to accommodate its growing team