The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Attending the Grace Hopper Conference as an industry professional: three tips for engaging with the community

19 November 2018

Five of Improbable's team attended the world’s largest gathering of women technologists, Grace Hopper Celebration (GHC) and provide their advice for attending the conference.

Feature Modules in SpatialOS and designing Project Nobody.

14 November 2018

Independent Norwegian developer, Trond Fasteraune, talks about the feature modules he’s been creating for his prototype small-scale MMO on SpatialOS.

How to choose between the ECS and MonoBehaviours workflows

12 November 2018

Ollie Balaam, QA Engineer at Improbable, compares the ECS and MonoBehaviours workflows in the context of the SpatialOS Game Development Kit (GDK) for Unity and what they can do for your game.

How to quickly build a 200-person FPS with Unity and SpatialOS

7 November 2018

Quickly building a scalable multiplayer FPS game with the SpatialOS Game Development Kit for Unity

SpatialOS GDK for Unreal: go beyond a single Unreal Engine server

31 October 2018

Improbable announces GDK is now ready to be used for building projects using Unreal Engine.

A Day in an Improbable Life: Cristian Bodnar, Runtime Engineering Intern

30 October 2018

Cristian Bodnar is a University of Manchester Computer Science graduate, and here he walks us through his day as a Software Engineering intern at Improbable.

A Day in an Improbable Life: Tom Bower, Software Engineering Intern

30 October 2018

A day in an Improbable life: Tom Bower talks about the first four months of his six-month placement as a Software Engineering Intern

Exploring the SpatialOS Games Development Kit for Unity

25 October 2018

Improbable software engineer Paul Balaji worked on the SpatialOS GDK for Unity. He’s recorded a video taking you through the key features of the product and what it’s like to work with.

SpatialOS GDK for Unity launch: build multiplayer games faster

10 October 2018

Improbable announces progression with SpatialOS Game Development Kit (GDK) for Unity - now ready to be used for building projects using Unity Engine

Improbable announces new London headquarters

8 October 2018

Improbable announces that it is moving its UK headquarters to a new office in Spitalfields, to accommodate its growing team