The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Andrew Smith, Creative Director of Spilt Milk Studios, discusses working with Improbable’s SpatialOS to create Lazarus, a top-down multiplayer shooter set in a universe
Cartel is a ground-up city-building simulation game being built on SpatialOS by developer Bold Conjectures.
Krillbite Studio explores building an MMO in just seven days on SpatialOS, during the Norwegian Gameplay Championship.
Spilt Milk Studios are currently working with Improbable’s SpatialOS to create Lazarus, a top-down multiplayer shooter set in a universe that can be developed, built up a
Zach Caceres from indie developer team Bold Conjectures takes us through what the benefits of porting a game from Unity’s UNET platform to SpatialOS were for him.
Andrew Smith, founder of Spilt Milk, takes us through how the game’s AI is coming together, possibly of its own accord…
Spilt Milk Studios CEO Andrew Smith takes us through the joys, anxieties and wifi-related panics of taking Lazarus on the road, to Indiecade Paris.
Andrew Smith, founder of Spilt Milk, answers some questions about Lazarus and redesigning asteroids for SpatialOS
Andrew Smith, founder, of Spilt Milk, answers some questions about Lazarus and developing on SpatialOS
These are the real stories of our Improbable engineers' first experiences of Worlds Adrift, as told by the players themselves.