The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Wizard’s Wrath is a SpatialOS fantasy game where FPS meets RTS in a massively multiplayer living world.
Antares Open World is so ambitious as to defy easy description. We caught up with its solo developer, Jan Ohlmann, to find out what exactly the game is.
Zenith is a VR MMORPG set in a fantasy, cyberpunk world and built on SpatialOS and Unity. Developers, Andy and Lauren from Ramen VR tell us more.
Neon Exile is a persistent VR MMO set in an open world. We caught up with the creators, Mythical City, to find out more.
Overduty VR: Battle Royale is a VR Battle Royale game built on SpatialOS. We caught up with the creators, Overduty, to find out more about the game.
Thomas Van Den Berg is the creator of the Kingdom games and a SpatialOS prototype called Garbage Country.
Kingshunt is a multiplayer action-strategy game built using Unreal Engine and SpatialOS. We caught up with the creators, Vaki Games.
Mankind Reborn is an hardcore science-fiction MMO built with SpatialOS and Unreal Engine. We caught up with one of the founders, Christian Aguila.
TwoKinds Online is a community-focused MMORPG based on a webcomic, TwoKinds, and built with SpatialOS and Unity.
The biggest Battle Royale game needs the biggest design ideas too.