We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
(Updated) Exploring the surprisingly-long lifespan and history of survival games and MMOs.
Richard J. Dent asks: what are the right social boundaries for massive online social worlds and what are the appropriate rules?
Konstantinos Dimopoulos argues that huge, complex and persistent simulations mean that truly-immersive urban environments are just around the corner.
Improbable CEO Herman Narula talking about Worlds Adrift, sharding, and the future roadmap for SpatialOS and Bossa.
We gave a band of newly-recruited engineers just two weeks to build an RTS in Unity and SpatialOS. How did they do?
For us, virtual reality technology is an interface - a doorway into virtual worlds. We provide the platform that developers build those worlds on.
Two breakout teams of SpatialOS engineers & designers have embarked on an important technical quest.
Check out the latest trailer for Worlds Adrift, a game Bossa Studios is building on SpatialOS.
AP3X is an Arctic FPS being prototyped at Improbable Labs.
A note from the Toxic Justice Squad team in the trenches at the Nordic Game Jam!