The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
(Updated) Exploring the surprisingly-long lifespan and history of survival games and MMOs.
Richard J. Dent asks: what are the right social boundaries for massive online social worlds and what are the appropriate rules?
Konstantinos Dimopoulos argues that huge, complex and persistent simulations mean that truly-immersive urban environments are just around the corner.
Improbable CEO Herman Narula talking about Worlds Adrift, sharding, and the future roadmap for SpatialOS and Bossa.
We gave a band of newly-recruited engineers just two weeks to build an RTS in Unity and SpatialOS. How did they do?
For us, virtual reality technology is an interface - a doorway into virtual worlds. We provide the platform that developers build those worlds on.
Two breakout teams of SpatialOS engineers & designers have embarked on an important technical quest.
Check out the latest trailer for Worlds Adrift, a game Bossa Studios is building on SpatialOS.
AP3X is an Arctic FPS being prototyped at Improbable Labs.
A note from the Toxic Justice Squad team in the trenches at the Nordic Game Jam!