Seattle-area studio fronted by former 343 Industries leadership to join Improbable’s worldwide internal development studios making groundbreaking online games.
LONDON, September 12, 2019: Games technology company Improbable today announces that it has acquired game developer, and Improbable technology partner, Midwinter Entertainment, the developers of the upcoming online action-shooter Scavengers. This landmark acquisition by Improbable - the first acquisition of an established studio - signals its further commitment to building and supporting outstanding games which both use and advance Improbable’s SpatialOS game development platform.
Based in Kirkland in Washington state, and co-founded by former Halo franchise creative director and 343 Industries studio lead Josh Holmes, Midwinter joins Improbable’s recently-announced internal game studios in Canada (led by former BioWare general manager Aaryn Flynn) and the UK (led by former DICE and Epic games producer John Wasilczyk).
Midwinter’s debut title, Scavengers, was announced in March 2018 alongside a multimillion-dollar investment in the game by Improbable. Built using Unreal Engine and Improbable’s SpatialOS cloud-based game development platform, Scavengers is a class-based multiplayer shooter with a unique ‘co-opetition’ twist, set in a world devastated by a new ice age. Teams compete to collect resources and battle advanced AI enemies, but must also decide whether to form fragile alliances with opposing teams to overcome the frozen wasteland’s toughest challenges.
This acquisition is the culmination of a mutually beneficial partnership between Improbable and Midwinter. Midwinter brings to Improbable a high calibre of technical expertise and significant experience developing for AAA games. Their continued contribution to Improbable’s core technology, SpatialOS, will now be streamlined, joining Improbable’s other internal studios in furthering the platform, making it a more useful tool for independent game developers and studios building multiplayer games.
Midwinter will retain creative independence while benefiting from closer technical and organisational integration with SpatialOS, which enables faster, more flexible and innovative game development.
“I’ve been hugely excited by Midwinter and Scavengers since the first time I talked to Josh,” says Herman Narula, CEO and co-founder of Improbable. “The game development talent at our studios is world-class and is showing us the way when it comes to using SpatialOS to build and iterate on game worlds quickly to introduce groundbreaking games to market. We are very excited by Scavengers and its potential - but also equally thrilled to see how Josh and his team work alongside our global game studios to build solutions and features that help transform the experience of game development for our customers in the future.”
“From the beginning, our collaboration with Improbable has been mutually rewarding and this move allows us to join forces to create something bigger and better,” says Josh Holmes, co-founder and studio head at Midwinter Entertainment. “Joining Improbable’s game studios enables us to collaborate more directly with the studios in London and Edmonton, and the SpatialOS platform team. This, in addition to Improbable’s significant investment in the development of Scavengers, will allow us to accelerate our development and bring our vision for the game to life much more vividly than would otherwise be possible.”
Headquartered in London, Improbable is a company dedicated to providing technology for game makers to enable powerful virtual worlds and simulations designed to help solve previously intractable problems. In gaming and entertainment, this enables game makers to create richer, more immersive and persistent virtual worlds.
About Midwinter Entertainment
Midwinter Entertainment was founded by industry-leading talent united by a shared passion for making games. The studio is a tight-knit collective of veteran and emerging game development talent from around the world led by Josh Holmes, formerly creative director and studio head at 343 Industries, developer of the Halo franchise.
SpatialOS by Improbable is a cloud platform that enables developers to go beyond the limits of a single-server architecture, whilst providing a series of powerful tools and services for any type of online game. By building on SpatialOS, developers have access to a complete multiplayer solution that enables developers to build efficiently, ship quickly and innovate easily. For developers looking to push the boundaries of modern online games, SpatialOS leverages the computational power of the cloud to simulate virtual worlds much larger, richer and with more players than any single engine or server could. Whatever online game you’re building, SpatialOS can create your new reality. Find out more at improbable.io