We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
In the interests of transparency and best practice, and our commitment to diversity, we are sharing our gender pay gap and other relevant information for 2019 & 2020
Improbable is taking active measures to ensure the safety of its people and the good running of its services during the period of uncertainty relating to coronavirus.
Since Improbable will not be able to attend GDC in March due to its postponement, this is an update on our games tech and game studios.
Dan Odell has joined Improbable as Chief Financial Officer
zeuz, a managed hosting service used by the makers of hit online games SCUM and Conan Exiles, joins Improbable’s leading-edge suite of multiplayer services for developers
Google Cloud supports Improbable and the SpatialOS multiplayer platform.
Improbable is partnering with Tencent Cloud to help bring the next generation of multiplayer game development and launching a new Developer Program for the Chinese market
In April of this year, our CEO Herman Narula was asked to present a TED talk, discussing virtual worlds and the transformative power of video games.
UK-based networking experts will continue to work with studios building and optimising multiplayer games