The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Seattle-area studio fronted by former 343 Industries leadership to join Improbable’s worldwide internal development studios making groundbreaking online games
Our massive-scale monitoring tool Thanos is moving to the Cloud Native Computing Foundation (CNCF). Read on to see why Improbable is donating it.
Squad developers Offworld Industries have helped us create a tactical-combat look for an Unreal Engine Shooter Game prototype.
Former BioWare General Manager Aaryn Flynn is leading development in Edmonton, with a new London studio fronted by former DICE producer John Wasilczyk.
New CTO brings extensive technology experience to Improbable. Founding CTO Rob Whitehead to focus on developing Improbable's technology as Chief Product Officer.
Were excited to announce details of a new partnership - and a AAA game collaboration - with Crytek, the makers of CRYENGINE.
Following Unity’s commitment to an open platform, we can confirm that work on the SpatialOS GDK for Unity will continue to be a priority.
Epic Games and Improbable jointly reaffirm our commitment to giving game developers the best combination of technology backed by standards that work for everyone.
Clarification on SpatialOS services, our customers and what happens next.