Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Improbable acquires US-based games studio Midwinter Entertainment

12 September 2019

Seattle-area studio fronted by former 343 Industries leadership to join Improbable’s worldwide internal development studios making groundbreaking online games

Improbable is donating Thanos to the Cloud Native Computing Foundation.

9 August 2019

Our massive-scale monitoring tool Thanos is moving to the Cloud Native Computing Foundation (CNCF). Read on to see why Improbable is donating it.

Bringing modern tactical combat to SpatialOS with Offworld Industries

26 April 2019

Squad developers Offworld Industries have helped us create a tactical-combat look for an Unreal Engine Shooter Game prototype.

Improbable announces first internal studios in Edmonton and London

8 March 2019

Former BioWare General Manager Aaryn Flynn is leading development in Edmonton, with a new London studio fronted by former DICE producer John Wasilczyk.

Former DreamWorks Animation, EA Mobile CTO Lincoln Wallen Joins Improbable as Chief Technology Officer

11 February 2019

New CTO brings extensive technology experience to Improbable. Founding CTO Rob Whitehead to focus on developing Improbable's technology as Chief Product Officer.

Improbable, Crytek and AAA Ccollaboration

23 January 2019

Were excited to announce details of a new partnership - and a AAA game collaboration - with Crytek, the makers of CRYENGINE.

Support for Unity long-term with mobile support soon from SpatialOS

17 January 2019

Following Unity’s commitment to an open platform, we can confirm that work on the SpatialOS GDK for Unity will continue to be a priority.

Epic Games and Improbable: Working together for developers

11 January 2019

Epic Games and Improbable jointly reaffirm our commitment to giving game developers the best combination of technology backed by standards that work for everyone.

Improbable: A final statement on SpatialOS and Unity

11 January 2019

Clarification on SpatialOS services, our customers and what happens next.

An Update on Today's Events

10 January 2019

A message from the Improbable team