The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Cristian Bodnar is a University of Manchester Computer Science graduate, and here he walks us through his day as a Software Engineering intern at Improbable.
A day in an Improbable life: Tom Bower talks about the first four months of his six-month placement as a Software Engineering Intern
Zara Yaqoob was previously a Business Associate at Google and has worked as an Advocate for women in tech and entrepreneurship.
Nicolas Holzapfel is a designer who also heads up Improbable’s Design team and he's a fan of interactive narrative games.
Rebecca Fallon is a Product Manager at Improbable. Previously she has been an academic, writer and anthropologist.
Chong-U Lim received his PhD from MIT and worked for Playfish, EA and Kuju before joining Improbable as a Customer Engineer.