We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Cristian Bodnar is a University of Manchester Computer Science graduate, and here he walks us through his day as a Software Engineering intern at Improbable.
A day in an Improbable life: Tom Bower talks about the first four months of his six-month placement as a Software Engineering Intern
Zara Yaqoob was previously a Business Associate at Google and has worked as an Advocate for women in tech and entrepreneurship.
Nicolas Holzapfel is a designer who also heads up Improbable’s Design team and he's a fan of interactive narrative games.
Rebecca Fallon is a Product Manager at Improbable. Previously she has been an academic, writer and anthropologist.
Chong-U Lim received his PhD from MIT and worked for Playfish, EA and Kuju before joining Improbable as a Customer Engineer.