Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

How SpatialOS works with game engines

15 January 2019

We explain how SpatialOS works and how developers use game engines with it.

How to choose between the ECS and MonoBehaviours workflows

12 November 2018

Ollie Balaam, QA Engineer at Improbable, compares the ECS and MonoBehaviours workflows in the context of the SpatialOS Game Development Kit (GDK) for Unity and what they can do for your game.

How to quickly build a 200-person FPS with Unity and SpatialOS

7 November 2018

Quickly building a scalable multiplayer FPS game with the SpatialOS Game Development Kit for Unity

Ask the Unity expert: what is the ECS?

24 September 2018

The SpatialOS Game Development Kit for Unity is built on Unity’s Entity Component System, in this post we explain what ECS is and what it can do for your SpatialOS game.

The SpatialOS Unreal GDK pre-alpha: go beyond Unreal

31 July 2018

Improbable releases a pre-alpha version of SpatialOS GDK for Unreal

Introducing Thanos: Prometheus at scale

18 May 2018

Improbable's Fabian Reinartz and Bartek Plotka discuss using the Prometheus monitoring system to manage a highly dynamic cloud infrastructure at a global scale.

Breaking into our own Vault of Secrets

20 April 2018

Keeley Erhardt previously worked as a Graduate Research Assistant at MIT, and is now a Software Engineer on SpatialOS, here she discusses breaking into Improbable's Vault

Introducing kEdge: a fresh approach to cross-cluster communication.

25 January 2018

Bartek Plotka, Software Engineer at Improbable, discusses a fresh approach to cross-cluster communication with kEdge.

gRPC-Web: Moving past REST+JSON towards type-safe Web APIs

26 April 2017

Michal Witkowski and Marcus Longmuir explore moving past REST+JSON towards type-safe Web APIs

Distributed physics without server boundaries

25 April 2017

Gabriel Gambetta is Tech Lead/Manager of the SpatialOS Community team at Improbable, and in this blog discusses distributed physics without server boundaries.