Improbable’s Defence business has secured a contract with the British Army to supply its synthetic environment platform as a pathfinder technology demonstrator project for the Army’s Collective Training Transformation Programme (CTTP), the technology company announced today. This pathfinder will help to inform the ambitious and transformative CTTP, whose Future Collective Training System will better prepare the Army for future complex operations.
Working closely together, the British Army and Improbable will explore the technical possibilities for realism, scale and interoperability in synthetic training environments.
This contract is a significant first step in the Army’s road map to develop a fully operational single synthetic environment (SSE) in which live, virtual and constructive training are integrated to provide a highly realistic and modern training experience. This SSE (Training) is complementary to UK Strategic Command’s SSE Technology Demonstrator, which has been running since May 2019, also in partnership with Improbable.
The Army’s longer-term aim is to develop a powerful, cost-efficient method to train individuals and teams across the Army to operate effectively above and below the threshold of conflict.
Improbable’s Defence business specialises in extending and enhancing the company’s multiplayer game technology to create a powerful simulation platform tailored to the needs of the defence community.
The multi-domain synthetic environments enabled by this combination of technological innovation and defence-specific expertise bring planning, training and decision support together across the strategic, operational and tactical levels.
Major-General Bobby Walton-Knight CBE, Head of Training Capability for the British Army and Programme Director of the CTTP, commented:
“Recent events have demonstrated the breadth of the Army’s utility to support our national interests and the complex and ever-changing operational environment. We need an equally multifaceted and dynamic training environment to best prepare our people. This project is ambitious, it seeks to break boundaries and demonstrate a future immersive yet cost efficient training environment for all operational scenarios from national resilience to war fighting”.
Joe Robinson, CEO of Improbable’s Defence business, said:
“It’s a real privilege to contribute to this important and ambitious programme. This is an opportunity to make a lasting impact on the professional satisfaction, essential skills and collective fighting power of Britain’s soldiers. We hope to show how a new generation of synthetic environments can provide the variety and flexibility the British Army needs in order to best prepare for the challenges of both current and future operations”.
Founded in 2012 and headquartered in London, Improbable employs more than 600 staff, with the majority working in the United Kingdom, with offices in London, Nottingham and Cambridge.
Improbable’s games business provides better ways to make multiplayer games and helps multiplayer developers to meet any challenge. Improbable’s services include managed hosting & orchestration, networking, online services and development tools, as well as advice, support and full co-development. Improbable also makes innovative multiplayer titles using its own technology.
Improbable’s Defence business operates globally and combines its parent company’s software engineering experience with expertise in computational modelling, AI and data analytics. Its work focuses on adapting and extending SpatialOS, Improbable’s multiplayer game networking solution, to enable the most sophisticated military simulations and synthetic environments ever experienced.
The business works across the NATO alliance and with a range of industry partners to transform planning, training and decision support in the government, defence & security community.
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