The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Improbable’s Defence business has been awarded a second contract to continue Single Synthetic Environment Technology Demonstrator for UK Strategic Command
Former Secretary of the Air Force Deborah Lee James, Former Under Secretary of Defense for Policy Dr. Jim Miller and former Under Secretary of Defense for Intelligence Dr. Michael Vickers Join Improbable LLC’s Board of Managers
UK technology company contributes synthetic environment expertise to Royal Society’s RAMP pandemic modelling project, massively increasing the speed of combined models representing pandemic spread by factor of 10,000.
SpatialOS for Unreal 2020.2: playtest-ready AI Offload, improved pricing & new preview features
We’re very happy that SpatialOS has launched for developers in China, with an update on our strategic partnership with Tencent Cloud
Improbable is taking active measures to ensure the safety of its people and the good running of its services during the period of uncertainty relating to coronavirus.
Since Improbable will not be able to attend GDC in March due to its postponement, this is an update on our games tech and game studios.
zeuz, a managed hosting service used by the makers of hit online games SCUM and Conan Exiles, joins Improbable’s leading-edge suite of multiplayer services for developers
In our latest Livestream, our online services team talked about the major challenges to launching an online game and how SpatialOS works to mitigate them.