Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

SpatialOS now supports Xbox One and PlayStation 4 development

5 March 2019

Improbable’s multiplayer game platform SpatialOS now works with the two leading games consoles.

Introducing KCP: a new low-latency, secure network stack

15 February 2019

Introducing support for KCP, an additional UDP-based network stack, in the SpatialOS 13.6 release. KCP provides a low-latency, secure network connection designed specifically for unreliable network conditions.

Looking back at Improbable’s 2018

31 January 2019

2018 was an exciting year for us at Improbable. Over the past twelve months, we have announced several partnerships, revealed multiple upgrades to SpatialOS, and welcomed new engineering creations into the fold.

Announcement: all SpatialOS projects will now use the new Runtime

30 January 2019

We’ve fully released the new version of the Runtime and rolled it out across all projects.

Introducing SpatialOS Platform SDK APIs for player management

19 December 2018

We’re excited to announce the next iteration of the SDK in alpha phase, which gives you the flexible building blocks needed to securely implement player authentication, authorisation and matchmaking for your games.

The new Runtime is here, with a new feature for managing areas of interest

20 November 2018

The latest version of the SpatialOS Runtime enables query-based interest management.

SpatialOS GDK for Unreal: go beyond a single Unreal Engine server

31 October 2018

Improbable announces GDK is now ready to be used for building projects using Unreal Engine.

Exploring the SpatialOS Games Development Kit for Unity

25 October 2018

Improbable software engineer Paul Balaji worked on the SpatialOS GDK for Unity. He’s recorded a video taking you through the key features of the product and what it’s like to work with.

SpatialOS GDK for Unity launch: build multiplayer games faster

10 October 2018

Improbable announces progression with SpatialOS Game Development Kit (GDK) for Unity - now ready to be used for building projects using Unity Engine

SpatialOS Runtime update 2: a new load-balancing system

19 September 2018

Following our last blog post announcing the new SpatialOS Runtime, today we are delighted to reveal the next step: the new load-balancing system.