Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Introducing the Platform SDK and the deployment and snapshot APIs

21 August 2018

Improbable announces the availability of the first iteration of the Platform SDK, with the first two APIs for interfacing with the deployment service and snapshot service respectively.

Introducing the upgraded Runtime: the new heart of SpatialOS

9 August 2018

Today, we’re incredibly excited to introduce the new SpatialOS Runtime; this upgrade marks a significant milestone for the SpatialOS platform as a whole.

The SpatialOS Unity GDK: ECS-powered multiplayer

19 June 2018

The SpatialOS GDK for Unity and FPS Starter Project have now launched and can be downloaded today.

The SpatialOS Unreal GDK: a deeper look

15 June 2018

In this blog we delve deeper into why we chose to change our focus from SDKs to GDKs, as well as a brief overview of how it works, our goals going forward and an update on our progress.

Enabling user-created tools, workflows, and services through our API-first approach.

12 June 2018

Improbable announces prioritising exposing all the services that SpatialOS provides, locally and in the cloud, through a public Platform API.

Introducing Game Development Kits and Improbable’s open ecosystem

10 May 2018

At Improbable we’re introducing new solutions that make creating SpatialOS games with Unity and Unreal easier, while ensuring that developers don’t have to reinvent functionality that’s already in these engines.

Introducing SURVIVAL, our latest tech demo.

26 March 2018

SURVIVAL is our latest technology demo. It’s a unique proof of concept of what a third-person, massively multiplayer, survival-action game looks like when powered by SpatialOS.

Revealing our GDC special guests: Brendan Greene, Josh Holmes, Randy Smith and more

15 March 2018

Improbable announce line-up of special guests for our talks a this year’s Game Developer Conference (GDC).

How to survive GDC 2018 (Updated)

9 February 2018

Improbable's guide to getting the best out of Games Developer Conference (GDC) 2017 in San Francisco

Improbable at GDC 2018- see you in San Francisco?

24 January 2018

This March, we’re taking SpatialOS to the Moscone Center in San Francisco for another massive Games Developer Conference. Join us at booth 1031 in the south hall.