The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Improbable announces the availability of the first iteration of the Platform SDK, with the first two APIs for interfacing with the deployment service and snapshot service respectively.
Today, we’re incredibly excited to introduce the new SpatialOS Runtime; this upgrade marks a significant milestone for the SpatialOS platform as a whole.
The SpatialOS GDK for Unity and FPS Starter Project have now launched and can be downloaded today.
In this blog we delve deeper into why we chose to change our focus from SDKs to GDKs, as well as a brief overview of how it works, our goals going forward and an update on our progress.
Improbable announces prioritising exposing all the services that SpatialOS provides, locally and in the cloud, through a public Platform API.
At Improbable we’re introducing new solutions that make creating SpatialOS games with Unity and Unreal easier, while ensuring that developers don’t have to reinvent functionality that’s already in these engines.
SURVIVAL is our latest technology demo. It’s a unique proof of concept of what a third-person, massively multiplayer, survival-action game looks like when powered by SpatialOS.
Improbable announce line-up of special guests for our talks a this year’s Game Developer Conference (GDC).
Improbable's guide to getting the best out of Games Developer Conference (GDC) 2017 in San Francisco
This March, we’re taking SpatialOS to the Moscone Center in San Francisco for another massive Games Developer Conference. Join us at booth 1031 in the south hall.