The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Improbable welcomes PlayRaven onto SpatialOS, coinciding with the start of development on a new game project, codenamed Project Metro, which will explore applications of SpatialOS to mobile game development.
Alastair Glennie started as an intern at Improbable, before being recruited as an Engineer. Here he recaps a recent event for new graduate hires that he helped to run.
Improbable announces that our Unreal Engine SDK has reached another milestone – Open Beta. That means that our engineers consider the Unreal integration with SpatialOS stable.
Improbable releases SpatialOS update 12.0, bringing both general changes and new features to our game engine SDKs, let’s take a quick look at a few of the key areas.
Improbable is excited to welcome Automaton Games onto our SpatialOS platform, alongside the news that they will be developing a revolutionary massively multiplayer survival game with our tech and CryEngine.
Improbable is pleased to announce the release of SpatialOS version 11.1.0. This is available now for immediate use with Unity and Unreal.
In this post we explore Quest which is not just a SpatialOS-powered Unity game that runs on mobile, but it is also an “io game”
Introducing Wizards and Pirates - two tutorials for getting started with SpatialOS as quickly and intuitively as possible.
The latest version of SpatialOS is available now. Version 11 brings improvements, particularly to the way workers interact with the SpatialOS runtime.
The latest version of SpatialOS is available now, bringing various features and fixes. The update revamps command status codes and improves the SDK’s Unity integration.