We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Dynamight Studios has revealed that its new sandbox MMORPG, Fractured, is being built with SpatialOS, which will allow the team to provide the game with massive scale, interaction and environment.
Bossa Studios has announced that the SpatialOS-powered MMO Worlds Adrift is now in a closed beta phase.
SpatialOS VR starter project; giving you the basic functionality of a VR game or application as a starting point for developing your own games and virtual-reality experiences with SpatialOS.
The SpatialOS Games Innovation Program in partnership with Google Cloud, is now live and looking to support up to 100 eligible studios via reduced costs and co-marketing opportunities.
“Is Improbable a VR company?” is a question that has been asked quite a few times. The answer is both yes and no.
DUSK takes the form of a multiplayer, survival-horror game set on a desolate, science-fiction planet and was made by breakout teams of SpatialOS designers and engineers.
At GDC 2017, Improbable co-founders Herman Narula and Rob Whitehead took to the podium to give a quick historical and technical overview of SpatialOS, as well as a live demo.
We recently took our SpatialOS distributed computing platform to Google Cloud Next ‘17 in San Francisco, California.
Worlds Adrift by Bossa Studios is a SpatialOS-built, persistent, sandbox MMO set in a world of skyships and floating islands, moves closer towards the next critical stage of its development.
Current SpatialOS developers and studio representatives take to the GDC podium to talk about how SpatialOS allows their development teams to design and create diverse, exciting games.