Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

New on SpatialOS: Fractured by Dynamight

7 June 2017

Dynamight Studios has revealed that its new sandbox MMORPG, Fractured, is being built with SpatialOS, which will allow the team to provide the game with massive scale, interaction and environment.

Worlds Adrift enters closed beta and announces Founder’s Packs

25 May 2017

Bossa Studios has announced that the SpatialOS-powered MMO Worlds Adrift is now in a closed beta phase.

Sofa, so good- the SpatialOS VR Starter Project is now live

28 April 2017

SpatialOS VR starter project; giving you the basic functionality of a VR game or application as a starting point for developing your own games and virtual-reality experiences with SpatialOS.

What is the SpatialOS Games Innovation Program and how can it help your project?

11 April 2017

The SpatialOS Games Innovation Program in partnership with Google Cloud, is now live and looking to support up to 100 eligible studios via reduced costs and co-marketing opportunities.

We’re building a starter VR project for SpatialOS

5 April 2017

“Is Improbable a VR company?” is a question that has been asked quite a few times. The answer is both yes and no.

Releasing the Public GitHub of our Unreal technical demo ‘DUSK’

29 March 2017

DUSK takes the form of a multiplayer, survival-horror game set on a desolate, science-fiction planet and was made by breakout teams of SpatialOS designers and engineers.

VIDEO: a look inside SpatialOS @ GDC 2017

28 March 2017

At GDC 2017, Improbable co-founders Herman Narula and Rob Whitehead took to the podium to give a quick historical and technical overview of SpatialOS, as well as a live demo.

VIDEO: SpatialOS at Google Cloud Next ‘17

23 March 2017

We recently took our SpatialOS distributed computing platform to Google Cloud Next ‘17 in San Francisco, California.

Worlds Adrift Update: Plans for Steam Early Access, New Features

20 March 2017

Worlds Adrift by Bossa Studios is a SpatialOS-built, persistent, sandbox MMO set in a world of skyships and floating islands, moves closer towards the next critical stage of its development.

VIDEO: Developers talk about their SpatialOS games at GDC17

17 March 2017

Current SpatialOS developers and studio representatives take to the GDC podium to talk about how SpatialOS allows their development teams to design and create diverse, exciting games.