We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Watch the trailer for Entrada Interactive’s Rebel Horizons; an open universe science fiction combat game currently in development on SpatialOS in the Unreal Engine.
At this year’s GDC 2017 we hosted a SpatialOS panel talk called Ready Player Everyone: Worlds, World Building and the Future of Online Games with some very special guests...
Improbable will be heading to this year’s Google Cloud Next '17 at the Moscone Center in San Francisco, California from March 8 - 10.
SpatialOS Open Beta for games has launches today; this new phase importantly brings the first iteration of the SpatialOS and Unreal Engine 4 (UE4) integration.
Improbable announces updates to the SpatialOS platform, including demonstrations of the Unreal Engine integration in action, at the Games Developer Conference 2017 (GDC17) in San Francisco.
Improbable CTO, Rob Whitehead, joins Google Cloud Podcast to discuss strategic partnership with Google Cloud Platform (GCP) and what this means for game developers who wish to start developing on SpatialOS.
Rex Crowle, Lead Creator at Media Molecule, and a panel of SpatialOS experts had a great time playing and judging all of the submissions to the SpatialOS Game 2017.
This year Improbable and the SpatialOS team will be exhibiting at GDC 2017 (27 Feb - 3 March) at the Moscone Center in San Francisco, California.
What to expect from the SpatialOS Game Jam, 10th - 12th February 2017; fantastic prizes and categories that you’ll be competing over for the duration of the event.
Spilt Milk Studios is the creator of Lazarus, a top-down, multiplayer, arcade shooter set in a persistent sci-fi universe that resets every week. The game is powered by SpatialOS.