Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Improbable is co-hosting Hack Cambridge 2017

20 January 2017

Improbable is pleased to announce that it will host the second ever Hack Cambridge hackathon on the weekend of the 28th and 29th January 2017.

Announcing our plans for Unreal Engine and SpatialOS

20 January 2017

Over the coming year Unreal Engine 4 will become a first-class integration for SpatialOS, for use both as a client and as a server-side worker.

Register for the SpatialOS Game Jam : 10th-12th February, 2017

12 January 2017

Improbable will be hosting a SpatialOS game jam from Friday 10th February at 18:00 GMT until Sunday 12th February 2017 at 18:00 GMT.

Cool innovations that are already happening in SpatialOS

23 December 2016

SpatialOS was designed to enable game developers to go beyond the limits of conventional game engines and create new experiences, here are some interesting new gameplay possibilities that developers are already exploring with SpatialOS.