Audio Director

Remote - UK

Game dev
Show us what the future of multiplayer games looks like. You bring the skills, ideas and ambition, we'll give you the tools, support and technology you need to create the best work of your career in a culture that lives and breathes multiplayer development.
 At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.
We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.
Your Mission
You will be a foundational hire in our UK Games Studio, helping us build the next generation of MILES and designing new ways for people to engage with digital experiences
We are looking to create new massive online experiences, you will guide the development and expansion of our ScavLab experiences into something completely new.
We are looking to introduce players to our experiences in exciting and memorable ways, help them understand what our world is and will become through a meaningful, multifaceted campaign. We have been experimenting with the technology and gameplay under-pinning these experiences with our ScavLab product, but we are looking to bring these experiences into a full fledged product.

Areas for Impact:

  • Establish and document the technical and artistic audio vision based on the creative direction
  • Define and communicate the audio vision to the team and provide all necessary visual and audio documents and references needed
  • Define and own the delivery plan for audio within the game in line with the project milestones.
  • Lead the team to create consistent, high quality video game audio in industry standard timelines through consistent and constructive critique.
  • Identify technical audio needs for the project and communicate them to the audio engineer
  • Define the musical direction and the process to select composers, in collaboration with the creative director of the project
  • Design and implement audio element integration processes by working in close collaboration with programmers and technical directors to ensure proper integration
  • Define and instigate best practices for the audio team as it pertains to game audio development
  • Coach and mentor team members to encourage their artistic and technical development so that they progress in their careers
  • Coordinate specific audio recording sessions to meet project needs, in collaboration with the project creative director

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.
We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

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