Is to solve some of the hardest problems around in areas such as gameplay, game engines, distributed systems, high-performance cloud computing, and much more.
We are technology neutral and believe in well-tested, robust code. While the Improbable Multiplayer Services is game engine and platform agnostic, we do provide integrations with off-the-shelf game engines through our Unreal and Unity GDK products. Much of our platform is built in GoLang/Java, C++, TypeScript, and C#. We use Open Source technologies (such as Kubernetes, etcd, Fleet, Docker, Prometheus, gRPC) and give back to the community through open-source contributions when we can.
As a Unity / C# Game Solution Engineer at Improbable, you will help build solutions for gameplay and game engine systems to directly support multiple games. You will also be working on our Unity GDK product to accelerate the development of its feature set and align the roadmap with our partners' projects. There is a broad range of challenging and interesting projects to work on. Similarly, we welcome diverse engineering backgrounds and want you to be able to support a variety of roles across all our teams.