At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.
We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.
Your Mission
As a Partner Gameplay Engineer, you will leverage your knowledge of software engineering and customer engagement to help our customers iterate faster, building larger, more complex and innovative games using SpatialOS.
To ensure the success of SpatialOS as a platform for game development, Improbable offers support to companies and developers in a partner fashion. Contributing to games in prototype and production, worked on by AAA studios - you'll be a master of SpatialOS and gain an understanding of a game's infrastructure on par with core developers of the game.
An ideal candidate is someone who has developed extensively with C++ or low-level programming and has a good working knowledge of networked game development, engine integration or Gameplay development. If you are already comfortable dealing with issues like authority, latency, network reliability, and client-side prediction then you can already think in the right space.