At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They’ll create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multiplayer games and simulations.
At Improbable, you’re surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
Your Mission
As a Partner Engineer, you will leverage your knowledge of software engineering and customer engagement to help our customers iterate faster, building larger, more complex and innovative games using SpatialOS.
To ensure the success of SpatialOS as a platform for game development, Improbable offers support to companies and developers in a partner fashion. Contributing to games in prototype and production, worked on by AAA studios - you'll be a master of SpatialOS and gain an understanding of a game's infrastructure on par with core developers of the game.
An ideal candidate is someone who has developed extensively with C++ or low-level programming and has a good working knowledge of networked game development, engine integration or Gameplay development. If you are already comfortable dealing with issues like authority, latency, network reliability, and client-side prediction then you can already think in the right space.
Deep knowledge of C++ or C# and scripting skills are also desirable.