Gameplay Programmer

Remote - UK

Job Vacancy Background
Work on ground-breaking multiplayer titles, push the boundaries of games technology and virtual worlds, or get to grips with some of the world’s toughest security challenges. If your ambitions are high, we’ll give you the tools, support and culture to take them even higher.
About Improbable
At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
Your Team
You will be part of the Metaverse Solutions group, the premier organisation for servicing and solving the problems of our metaverse. You will be working alongside experienced game developers familiar with all aspects of the game development lifecycle, including production, art, design, technology and operations. You will be working with notable names from the industry who are our partners and customers. As this is a growing area of Improbable, you will be directly involved in shaping both the technical and commercial direction of how metaverse experiences are developed and launched.
Your Role
We are looking for someone who is looking to apply their game development skills, including but not limited to implementing game mechanics, game systems, character / camera / controls, artificial intelligence / pathfinding, procedural content generation and other gameplay related specialties to the range of metaverse projects that we have. 

Technologies & Skills:

  • C, C++, GLSL/HLSL, SDL, SFML, Rust, Python

We'd like to hear from you if you identify with and/or possess the following:

  • Demonstrable knowledge of one or more of the following specialities: graphics & rendering, networking & network serialisation,  memory management & optimisations, low-level systems architecture
  • Knowledge of game architectures and game development paradigms (e.g., entity component systems).
  • Excellent communication and team skills:
  • Ability to communicate with both non-technical stakeholders (e.g., producers, artists, designers).
  • Ability to establish technical requirements from creative or design-led pitches.
  • Ability to define and understand elements of game design documents and technical design documents.
  • Previous experience with shipping a game.
  • Previous experience with implementing features for multiplayer games.
While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. This is a very open ended role, and we are more interested in someone with the right mindset than specific experience. 

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