At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They’ll create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multiplayer games and simulations.
At Improbable, you’re surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
Our product, SpatialOS, is a state-of-the-art platform for simulating potentially many instances of a game world. SpatialOS addresses many concerns, including the effective distribution of information and work to user-specified simulation processes, the persistence of in-game data, the horizontal scaling of game worlds, client-side platform agnosticity and tools to improve developers’ effectiveness.
To offer these capabilities, we have built several sets of tools, accompanying game developers in all phases of the game lifecycle. These tools cover building and iterating locally, distributing clients, starting remote services or monitoring a live game in production. We also want to offer our customers - game studios all over the world - the flexibility to utilize third party tooling and solutions in addition to Improbable’s online services listed above. They can mix and match based on their game’s requirements.
You will have the opportunity to deep dive into games of all genres to help design and integrate the best solution for their specific needs. On some projects, you’ll implement a new portal to these existing and future services, unifying them under a common user experience.