As a Graduate Engineer working at Improbable, your mission is to solve some of the most interesting problems in areas such as gameplay, game engines, distributed systems, high-performance cloud computing, and much more.
It’s our job to help studios employ our multiplayer technologies to realise their game design ambitions - and we enable them to do it swiftly and more cost-effectively.
You’ll push back the boundaries of distributed systems engineering and also be responsible for making sure that our networking and hybrid cloud hosting solutions integrate with a wide variety of games and game engines (so there’s plenty of low-level integration work, too). Get ready to jump from project to project and game to game alongside some of the most creative minds in the business.
You will join a graduate programme that includes an accelerator induction, rotations around our products and services, structured development plan and mentorship by smart, motivated and curious people.
For a comprehensive overview of our Campus Programme, information about Engineering at Improbable and interview process, please ask us for a copy of our briefing pack!