Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self and believe games are the basis of the future virtual worlds.
Developers face a variety of risks in game development – from game design to production speed to launch scale. With SpatialOS, we aim to offer the next generation game development technology that helps reduce those risks and enables innovation that is vital to the future of games.
We believe China is leading the world in gaming, and that the next generation of game worlds will be developed by the prosperous Chinese Game Development Community. We are looking for talented individuals to join our Shanghai Office, our core hub and headquarters for APAC Operations.
is to help solve some of the hardest problems around in areas such as distributed systems, high-performance cloud computing, messaging and much more. We are technology neutral and believe in well-tested, robust code. Much of our platform and integrations are built in GoLang/Java with areas of C++, TypeScript and C#. We use Open Source technologies (such as CoreOS, etcd, Fleet, Docker, Prometheus, gRPC, Unreal) and give back to the community through open source contributions when we can. As a platform engineer in the Infrastructure Team at Improbable, you’ll be responsible for designing, building, running and testing the software and systems which underpin our large-scale, real-time, distributed simulations. The Infrastructure team builds flexible services and tooling which allows Improbable to rapidly scale whilst delivering a seamless experience to our customers.Asa Junior Infrastructure Engineer, you should have at least 1~2 years of experience in corresponding areas.