Lead Economy Designer

Remote - UK

Job Vacancy Background
Work on ground-breaking multiplayer titles, push the boundaries of games technology and virtual worlds, or get to grips with some of the world’s toughest security challenges. If your ambitions are high, we’ll give you the tools, support and culture to take them even higher.
At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. 
That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations. As part of that, we are launching a series of AAA groundbreaking experiences connected by a common virtual world to players around the globe. 
Your Mission
We are looking to create new massive online experiences in collaboration with our community and partners. We have already started this journey by holding the ScavLab event with over 4,000 players crowding into a single world, a live Meet and Greet with K-Pop star AleXa attended by thousands of fans and The First Trip, where thousands of Voyagers got their first taste of the Otherside metaverse!
See this videoto see some of what we’ve accomplished so far!
While we believe the below qualities could be important, we're keen to hear from people that have valuable experience to bring to the role. If you identify with the team and mission, but not all of the requirements, please still apply!

Areas for Impact

  • Manage and direct more junior designers in creating features throughout the design and implementation process. 
  • Be accountable for the economy across an entire game experience, encompassing multiple features and gameplay systems.
  • Communicate via multiple channels to align and inspire designers and implementers across the team. 
  • Design and operate systems related to the in game economy.
  • Encompassing both soft and hard currencies and related gameplay loops. 
  • See your work in players hands and iterate on it over time informed by analytics and player feedback.
  • Drive the development of tools and pipelines to assist content creators in working efficiently.
  • Work alongside other leads to plan out features and dependent systems and schedule work. 

We would love to hear from you if you embody the following:

  • A passion for creating in game economies that augment the player experience and generate sustainable revenue.
  • A desire to grow and develop a team, considering each individual's wellbeing, differing needs and goals for their careers. 
  • A desire to understand the day-to-day, week-to-week and month-to-month impact of the systems you design and build.
  • An understanding of the value of using Jira (or another tracking methodology) to organize work and communicate priorities and design goals. 
  • Ability to prioritize & manage end-to-end design projects across the team, interfacing with different disciplines.
  • A passion to mentor more junior technical designers in best practices, growing their skills through feedback and reviews. 
  • Strong knowledge of designing and operating game economies in evolving multiplayer games.
  • Experience with crypto, web3 or NFTs is desirable but not a requirement. 

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