Lead Game Designer - Design, Metaverse

Munich

Job Vacancy Background
Work on ground-breaking multiplayer titles, push the boundaries of games technology and virtual worlds, or get to grips with some of the world’s toughest security challenges. If your ambitions are high, we’ll give you the tools, support and culture to take them even higher.
At Improbable, we’ve been venturing into unexplored territory for over a decade, seeking new ways to connect people and amplify their lives. We’re shaping virtual worlds of unprecedented scale for the gaming, web3, defence, and related sectors, creating world-changing technology from Morpheus to M2. With us, you’ll tackle questions that no one else is asking and find answers that define the future.
We’re leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?

Your Opportunity:

  • Be accountable for areas of the game, encompassing multiple features and gameplay systems
  • Direct more junior designers in creating features throughout the design and implementation process
  • Design gameplay features that set a standard for others to follow
  • Manage a growing team of designers and technical designers
  • Inspire and motivate the design team to produce high-quality content within the project deadlines
  • Oversee the design and balance of complex gameplay systems and mechanics
  • See your work in players hands and iterate over time with player feedback
  • Solve problems and improve the player experience by collaborating closely with other disciplines

Why You Were Made for This:

  • A desire to grow and develop a team, considering each individual's wellbeing, differing needs and goals for their careers
  •  A desire to understand the moment-to-moment, hour-to-hour, day-to-day and week-to-week impact of the features you design
  • Proven experience with gameplay balance and content iteration
  • Display a high degree of discipline in following and creating design processes
  • A passion to create mechanics that layer together to create depth and complexity without overwhelming the player An understanding of the value of using Jira (or another tracking methodology) to organize work and communicate priorities and design goals
  •  Ability to prioritize & manage end-to-end design projects across the team, interfacing with different disciplines
  • A desire to create guides, and other important documentation for more junior designers
  • A passion to mentor more junior designers, growing their skills through feedback
  • Familiarity with one or more game engines or packages, e.g.: Unreal, Unity, etc
We are proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.

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