Lead Gameplay Programmer (Metaverse)

Remote - UK

Game dev
Show us what the future of multiplayer games looks like. You bring the skills, ideas and ambition, we'll give you the tools, support and technology you need to create the best work of your career in a culture that lives and breathes multiplayer development.
At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.
We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.
Your Mission
You will be a foundational hire in our UK Games Studio, helping us build the next generation of MILES and designing new ways for people to engage with digital experiences
We are looking to create new massive online experiences, you will guide the development and expansion of our ScavLab experiences into something completely new.
We are looking to introduce players to our experiences in exciting and memorable ways, help them understand what our world is and will become through a meaningful, multifaceted campaign. We have been experimenting with the technology and gameplay under-pinning these experiences with our ScavLab product, but we are looking to bring these experiences into a full fledged product.
The impact to a project expected from a Lead Gameplay Programmer is focused on driving the gameplay team forward as a single unit. 

Areas of Impact

  • Have heavy involvement in the creation of Gameplay Programmer processes, pipelines, and discipline.
  • Communicate the status of software requirements and process to other departments.
  • Collaborate with Design, Art, Animation, Audio, QA and work in tandem when needed.
  • Give constructive critique on the quality of the gameplay features within the game.
  • Display a high degree of discipline in ensuring the team is following industry standard software engineering processes.
  • Drive the team to create consistent, high quality gameplay features in industry standard timelines.
  • Own the overarching delivery plan for gameplay within the game.
  • Mentor other gameplay programmers

We'd like to hear from you if you identify with the following:

  • Lead by example, through your work other engineers should understand best practices.
  • Calm and measured in their approach to the work.
  • Shared owners of the morale and tone within the gameplay team
  • Driving the team forwards with exemplary leadership and people management.
  • Communicative and insightful about the project and the challenges.
  • Constructive and helpful to less experienced members of the team.
  • Constructive and forthright about Improbable, the project, and the team.
While we think the above experience could be important, we can’t predict the future and so we’re keen to hear from applicants that believe they have valuable experience. If you identify with the team & mission, but not all of the suggestions, then please still apply!!

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.
We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

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