Principal Level Designer - Design, Metaverse

Remote - UK

Job Vacancy Background
Work on ground-breaking multiplayer titles, push the boundaries of games technology and virtual worlds, or get to grips with some of the world’s toughest security challenges. If your ambitions are high, we’ll give you the tools, support and culture to take them even higher.
At Improbable, we’ve been venturing into unexplored territory for over a decade, seeking new ways to connect people and amplify their lives. We’re shaping virtual worlds of unprecedented scale for the gaming, web3, defence, and related sectors, creating world-changing technology from Morpheus to M2. With us, you’ll tackle questions that no one else is asking and find answers that define the future.
We’re leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?

Your Opportunity:

  • Create levels and environments that serve as an example for others to follow.
  • Be accountable for areas of the game, encompassing multiple locations and gameplay types.
  • Collaborate with System Designers to support gameplay mechanics.
  • Have heavy involvement in the creation of level design processes, pipelines, and discipline.
  • Work closely with the Art team to define the metrics and standards for the Level Design team to follow.
  • Give constructive critique on the quality of the level design and environment art within the game.
  • Mentor more junior designers throughout the design and implementation process. 
  • Solve problems and improve the player experience by collaborating closely with other disciplines.

Why You're Made for This:

  • Expert in the process of creating levels with shipped products that show an end-to-end understanding of the process.
  • Display a high degree of discipline in following and creating design processes.
  • Excellent understanding of moment-to-moment mechanics and player movement through levels.
  • Ability to prioritize & manage end-to-end projects across the team, interfacing with different disciplines.
  • A desire to create guides, and other important documentation for more junior designers.
  • A passion to mentor more junior designers, growing their skills through feedback. 
  • Familiarity with one or more game engines or packages, e.g.: Unreal, Unity, etc
We are proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.


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