Senior Animator (Metaverse)

Remote - UK

Game dev
Show us what the future of multiplayer games looks like. You bring the skills, ideas and ambition, we'll give you the tools, support and technology you need to create the best work of your career in a culture that lives and breathes multiplayer development.
At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations. As part of that, we are launching a Metaverse project designed to create a complete virtual world for people to live, play and form connections in.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
We believe that the Metaverse experiences of today are far from what players and participants deserve. We believe we can create a better looking virtual world, filled with people, novel experiences and meaningful interactions by leveraging our AAA game development experiences. 
We have already started this journey by holding a ScavLab event with over 4,000 players crowding into a single map to battle, and a Meet and Greet with K-Pop star AleXa attended by over a thousand fans who all got on stage at the same time.
As a Senior Animator in this team you will focus on delivering high quality assets, be broad in most areas while exploring deep expertise in some verticals, and deliver world class experiences to our users.

Areas for Impact:

  • Have heavy involvement in the creation of animator processes, pipelines, and discipline.
  • Give constructive critique on the quality of the animations within the game.
  • Display a high degree of discipline in following the animation processes.
  • Create high quality animation content within industry standard timelines.
  • Own a discrete area of the game and execute on it with a high degree of quality, e.g.: third person movement suite.
  • Generate high quality content for user acquisition and engagement, e.g.: marketing assets.

We'd like to hear from you if you embody the following:

  • Expert in an animation skill-set (e.g.: keyframing, motion capture, cinematics, etc…) with shipped products that show an end-to-end understanding of the process.
  • Excellent understanding of character movement, weight, and characteristics.
  • Excellent in self-managing workloads through Jira or another tracking methodology.
  • Excellent in identifying issues and proposing solutions that improve animation process or discipline.
  • Excellent skills in one or more common animation packages, e.g.: Maya, Motionbuilder, Blender, etc...
  • Able to create tutorials, guides, or other important documentation for more junior staff members.

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.
We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

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