At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations. As part of that, we are launching a series of ground breaking titles to players around the world.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
The ways that we develop, test, iterate and deliver our games at Improbable are critical to our success. We need to create or adapt solutions that are flexible enough to accommodate a large variety of games, technologies, teams and approaches. The solutions we apply must also reduce duplicated effort through sharing and re-use. It’s a fine line to walk, and requires experience, pragmatism and empathy. Our ultimate goal is to industrialize our game development tools and processes, allowing us to experiment and deliver at massive scale.
As a senior DevOps engineer, you will be responsible for learning, building, teaching and researching the foundations of our internal studios’ development toolkits. You will deliver build systems, in-engine tooling, infrastructure components, automated testing solutions, development processes and alerting and reporting. Our central DevOps function is a resource for our internal studios, providing them the means to request and compose what they need to successfully develop their games.
The impact to a project expected from a Senior DevOps Engineer is focused on high quality development. We expect our Senior DevOps Engineers to:
/ Have heavy involvement in the creation of development processes, pipelines, and discipline.
/ Give constructive critique on the quality of the build systems and pipelines used within the project.
/ Display a high degree of discipline in following the software engineering processes.
/ Own automated processes, through design and implementation.
/ Own a discrete area of the build system and execute on it with a high degree of quality, e.g.: CI features, automated testing, build tools.
/ Mentor other junior engineers.
While we think the below experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!!