At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations. As part of that, we are launching a series of ground breaking titles to players around the world.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfillment of solving hard problems to achieve something profound and transformative.
We believe that the Metaverse experiences of today are far from what players and participants deserve. We believe we can create a better looking virtual world, filled with people, novel experiences and meaningful interactions by leveraging our AAA game development experiences.
We have already started this journey by holding a ScavLab event with over 4,000 players crowding into a single map to battle, and a Meet and Greet with K-Pop star AleXa attended by over a thousand fans who all got on stage at the same time.
The ways that we develop, test, iterate and deliver our Metaverse experiences at Improbable are critical to our success. We need to create or adapt solutions that are flexible enough to accommodate a large variety of games, game-like content, technologies, teams and approaches. The solutions we apply must also reduce duplicated effort through sharing and re-use. It’s a fine line to walk, and requires experience, pragmatism and empathy. Our ultimate goal is to industrialize our game development tools and processes, allowing us to experiment and deliver at massive scale.
As a senior DevOps engineer, you will be responsible for learning, building, teaching and researching the foundations of our internal studios’ development toolkits. You will deliver build systems, in-engine tooling, infrastructure components, automated testing solutions, development processes and alerting and reporting. Our central DevOps function is a resource for our internal studios, providing them the means to request and compose what they need to successfully develop their games.