Senior Engine Programmer - Engineering & Gameplay, Metaverse

Remote - UK

Job Vacancy Background
Work on ground-breaking multiplayer titles, push the boundaries of games technology and virtual worlds, or get to grips with some of the world’s toughest security challenges. If your ambitions are high, we’ll give you the tools, support and culture to take them even higher.
Our metaverse group helps our partners realise their metaverse ambitions. The team’s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).
At Improbable, you’ll collaborate with some of the best in the industry. Together, you’ll create unique, tailored experiences that stretch the boundaries of what’s possible in digital spaces and virtual worlds – and help define what the metaverse can be.

Your Opportunity:

  • Have heavy involvement in the creation of software processes, pipelines, and discipline.
  • Give constructive critique on the quality of the Engine features within the game.
  • Display a high degree of discipline in following the software engineering processes.
  • Create high-quality Engine content within industry-standard timelines.
  • Have the ability to own a feature from receiving the design spec, through system design and implementation.
  • Own a discrete area of the game and execute it with a high degree of quality, e.g.: Animation, Engine Features, Networking, Physics, Rendering, etc.
  • Mentor more junior programmers.

Why You're Made For This:

  • An expert in an Engine Programmer skill set (e.g.: Programming, debugging, maths etc) with shipped products that show an end-to-end understanding of the process.
  • An excellent understanding of common game technologies, processes and software development.
  • Knowledge and experience in self-managing workloads through Jira or another tracking methodology.
  • Excellent in identifying issues and proposing solutions that improve software development processes or discipline.
  • Exceptional skills in C++.
  • Experience with Unreal Engine 4 (preferable).
  • Ability to create tutorials, guides, or other important documentation for more junior staff members.
  • Ability to mentor more junior members of the software team

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