At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They’ll create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multiplayer games and simulations.
At Improbable, you’re surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
As part of Improbable Multiplayer Operations is to make launching games uneventful.
The Infrastructure team is a key part of this mission, by provisioning, running and scaling the clusters running services that allow games studios and Improbable to run and operate their games on time, securely, and at the correct scale.
You’ll join a team of engineers working closely together to enable game developers to do their best work. You’ll have the opportunity to build services that enable games studios to run and operate games at scale.
Areas for Impact
Our team is focused on enabling our colleagues and customers to run their games safely, scalably and effectively.
Over the next year, you’ll be helping us build out a suite of services that’ll allow our customers to run their games in production at scale safely with better observability and performance, leveraging the right combination of bare metal and cloud compute resources on Kubernetes.